Talking about :
• Predicting roulette levelled wheel.
• Roulette program IQE6 vs. Acrobat.
• Real problems of predicting roulette.
• Increasing chances on a roulette wheel with dominant ball drop point, a tilted wheel.
• Tilted wheel with one dominant diamond, two dominant diamonds and 2-3 dominant diamonds realistic scenario.
• Roulette program FFV-Acrobat vs FFA-Viper.
I am going to look into the most common type of roulette wheels with 8 diamonds where 4 diamonds are placed in vertical position and remaining 4 in horizontal. Vertical diamonds for a roulette advantage player are the most important since when the ball is exiting the ball track most of the time, it hits one of them.
The picture shows a wheel and four vertical diamonds distanced by 90 degrees from each other.
If the wheel is perfectly balanced, without any imperfections, theoretically the ball will hit each diamond equally. On the picture, it’s represented by green, yellow, red, and blue colours.
Let’s assume somewhere during the spin one ball rotation takes 1200ms next one 1400ms, so the difference in between rotations is 200ms. If full rotation difference is 200ms, then ¼ of rotation is about 50ms. Since on the wheel, everything is balanced this picture shows how the ball with a speed range from 1200-1250ms/rotation will hit green diamond 4.
A bit slower ball 1250-1300 will hit yellow diamond 3, 1300-1350ms/rotation will hit the red diamond, and 1350-1400 will hit the blue one. (the ball is travelling in clock way direction CW)
If someone tries to predict, where on the wheel the ball will drop, he would have to be very accurate in measuring the ball speed. Measuring ball time with a resolution of 50 ms wouldn’t be good enough since the 50ms is only a ball speed range but the player would need to know more precisely where that 50ms range on a particular wheel starts and where it ends.
On this wheel diamond four represented with 1200-1250 ms /rotation, but on the other wheel, it may be 1220-1270, for the player to reasonably well know which diamond the ball will hit and where it will drop on the rotor, measuring ball time with an accuracy of few milliseconds would be required. It’s also important to understand that in reality, not always 1200-1250 ms/rotation ball speed range will hit the diamond 4. For example, 1200 -1210ms may occasionally hit different diamond due to various factors, same applies to 1240-1250ms ball time.
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If the player has 10ms accuracy because of all of this, it means he will have a chance of 20ms to be wrong against 30ms to have a correct prediction (from total 50ms for each diamond). Such ratio is not very good to play. Also, no human eye can detect ball speed with such precision, therefore, and there is no visual method to predict roulette levelled wheel on such principles. The only method to predict a levelled roulette wheel is myrulet E2 system explained here
To apply E2 roulette system an accurate timer is required so the player doesn’t judge the ball speed but he observes ball movement during the long reference time.
Few more words about previously mentioned 20ms bad against 30ms good ratio.
We can look at it as 2 against 3 (2//3 ratio), or from 5 spins 2 will be predicted badly, and three will be predicted correctly.
Of course, after understanding why it can’t be done visually, the next question may be how about FF roulette computers since ratio two vs 3 sounds bad.
FF roulette computers are very accurate in time measurements; the main problem is players own errors during clocking. But the FF uses two or more clocked ball rotations to predict, with such approach accuracy of measured time is better than 10 ms. That slightly improves ration 2/ vs 3 , it sounds better, but there is more to explain.
In this example ball times of about 1200 – 1400ms/rotation is used, and 2/3 ratio is estimated based on that ball speed range. If the prediction is done few ball rotations earlier, then it may be 900-1000ms/rotation. Notice how here the difference in between two ball rotations is not any more 200ms but only 100ms. If the player is predicting in that moment during the spin; then from 100ms difference there is only 25ms per each of 4 diamonds. It would make 2/3 ratio worst. For same reason predicting roulette leveled wheel earlier in time, rapidly injects inaccuracy.
That explains why I often say levelled wheel reasonably well can be predicted only 3,4,5 perhaps six rotations before then the ball drops. It may contradict with some making videos how they are predicting levelled wheel 15 rotations before then the ball drops knowing exactly which diamond the ball will hit. It’s simply nonsense, not worth commenting.
At such early prediction, the ball speed of one rotation may be 500ms, and next one may be 508ms/rotation. It’s only 2 ms per vertical diamond. Even if the system measures it with 1 ms accuracy the ball travels on the ball track which is never perfect, the ball is never 100% balanced, and because of that it never travels the same distance. On such long ball run of about 15 seconds until it drops the difference is often ½ of ball rotation, which means same ball speed simply because of physical imperfections may once hit diamond 1, next time diamond 2 or 3.
FF has two programs that can predict a levelled wheel;
IQE6 and Acrobat.
So what is the difference and what’s better?
IQE6 works differently, it doesn’t predict which diamond the ball will hit but it predicts where on the rotor the ball will drop. The prediction is proportional with measured ball speed. The faster ball system predicts that the ball will travel further. From previous example 1200-1250ms /rotation ball hits same diamond 4. IQE6 wouldn’t predict 1200 and 1250 with same result. The ball with measured 1200ms/r is faster therefore it will predict it to travel longer. Even the ball doesn’t travel longer when it comes to diamond 4 and hits it, the hit is at much higher point on the diamond if compared to hit 1250ms ball would make. Such higher hit makes the ball to fly for longer until it hits the rotor. For that reason the difference in prediction is justified.
On the other hand, the Acrobat even if set to 4 diamonds predicts on a tilted wheel principles. All ball speeds 1200-1250 ms/r would be predicted same. If the ball misses particular diamond, then the error would be larger since the Acrobat doesn’t proportionally increase prediction based on the measured ball speed. The IQE6 can predict every spin while the Acrobat to be able to make an advantage needs to be set to narrower accuracy settings which would restrict some spins to be predicted.
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On this picture we can see the Acrobat set with only 4 spins , one for each of 4 vertical diamonds.
4 black lines represents each set spin. When selected accuracy is applied it makes each line wide as it is marked in doted area. You can see black lines are not in middle of ball speed ranges that lead to a particular diamond. The line on yellow area is furthest from the center. For that reason even if everything is perfect, under particular conditions she system can confuse diamond 3 and 4. The system should detect such situation and inform the player that it’s not sure what to predict but it will ‘predict the best it can.
You can also see clean red, green, blue and yellow areas. When the ball is within that range, the system will not predict. Such area can be covered by changing systems accuracy settings or by adding more set samples. While such change will cover the area better, it will also add more overlaps, so the system would signal more often that it is not sure where the ball will hit. Adding more samples is better than increasing accuracy level.
IQE6 is also better in correcting clocked mistakes since it constantly learns how the ball decelerates in each moment during the spin. While tilted program set on four diamonds predicts diamond 1 or 2, the IQE6 predicts and values in between two diamonds.
IQE6 is better for predicting well-levelled roulette wheel, and the Acrobat is better for predicting where there is a significant disturbance in relationship to percentage how the ball hits vertical diamonds.
Acrobat also has a unique feature where it can set how the ball will jump for each diamond or even how it will jump when it hits a particular part of the diamond. Most importantly it also informs the player abut such situations, so they know what to expect; without it, it would be useless and only confusing. Such feature is not required on a roulette levelled wheel since all four diamonds are treated equally, and position on which the ball hits the diamond is not as wide as it is happening on a tilted wheel.