Myrulet Visual Prediction System VB2

thank you forester… i test and try;-)

viper:
hi… you say something from the metronom program for mobil phone…
i download one from internet, but he don’t have vibration!!! do you have vibration with your metronomwhatch…?
if yes, maybe be so kind and say me where i get …
in europe (from where i am) is to use some device forbitten!.. so i look for somethings neutral like a phone.
I have a whatch , but he send only 1 seconds thats all… and also 1 thuber with 50 bpm. so, with the metronom is more accuracy;-)

thank you…
have a nice day
best wishes from austria

duffy
no unfortunately no metronome existes with vibration…it would be very helpfull

i just use the metronome of my mobile phone sonyericcon witch it is allowed in the casino

You only need a head set to your cell phone.

LS

hi

so, i think is the same like all other people who start with vb2… ;-))
after long time questions and tests and and and… you come on the target!
he work very nice with same speed and scattern… i like!!!
in the moment i play ballspeed 2 sec. because my whatch make all 1 sec a vibration… so i s more easier…

but in this fast ballspeed in real casino i must consentrate very well , because when you don’t look exakt the prediction change… so, this is what i like: the next rounds for to control is the right number… thats fine! its give me a little trust.

before i think , its the same system like bob gordon… only little differend… but now i know is another with more accurate

now i am in the time to check the variations… a little differend wheel speed… i try …

have a nice day
and many peaces in the casinos

Ouch,
Please do not put me in same basket as Bob Gordon or I will cry.
He doesn’t predict but estimates.

:frowning: SORRY is not what i want

[move]That is it, you are not trusted any more, your forum subscription has been canceled and all your posts deleted. [/move]

;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

what is ACC in your formel

Well I think in this case it is the time of differences in between rotations at targeted ball rotation.
For example one rotation is 800ms next one is 1000
Then ACC would be1000-800=200ms.

But sometimes I say and ACC when talking about setting FF for different accuracy levels.

P>P.S. i bulit the system i will post it next week.
;D

Sorry for scaring you. I was only joking pretending to provide customer serivse on Stefano’s level.

hi…
now is ok :wink: my heart run normal…:wink:

i 'm still waiting for my hopefull FFA!!!

today i play vb2 in the casino… is good… but i see i need minimum balls with around 15 seconds , than the system work more accurat…
i play on cammegh - wheel with the spoon freds big teflon ball…(tschechoslovakia)

Well VB2 has no problem working on higher ball speeds.
Anyway you need faster ball then one sec per rotation.
Main problem with earlier prediction is making adjustments for rotor speed changes.
Since you have 15 sec. before then ball drops, one pocket per sec change makes you 15 pockets difference.

New chip for FFZ with timer that can be activated at desired moment will help you with VB. It is much easier, even rotor clocking is more accurate.

I do not block people, even capello is still around. I even encouraged him to sell FFA since he could understand neither English nor the system. Bago grabbed bargain.

hi all

new to all this and looking forward to learning vb2 but cant seem to get my head round it.

Is it possible for someone to explain it in laymans terms (i.e simple terms) from start to finish.

Can you use this system straight away when you find a biased wheel or do you have to video spins first to get acc?

What is ACC?

Sorry for all the basic questions?

with thanks

Hello Moby,

Can you use this system straight away when you find a biased wheel or do you have to video spins first to get acc?

Of course you can do it without looking video spins.

With calculation and knowing ACC is explained only a theory why the system will work.
VB2 is the easiest system to apply.

What is ACC?

VB2 firstly was published for users of FFA roulette computer.
ACC is what we call ball deceleration, FFA can measure it and it can say ACC value to the player.
For example if we targeting ball speed of 1000ms and next rotation is 1200 ms then ACC would be 200 (1200-1000).
Some wheel/ball combination may have it 140 some 200 some 300 or it can be anything in between. The FFA tells us ACC per rotation not per second, so good pracitse is to set the system to have prediction when the ball is about one sec then what FFA tells us matches ACC value per second.

On a single spin the ball deceleration per rotation increases but per second it is reasonably constant until the ball slows down to 1.2 sec or slower.

VB2 takes advantage of linear part, and we should not use it when the ball is slower then 1.2 s.

Example
Lets look if we use only 1000ms. time and if ACC is 200.
If the ball is 1000ms
We apply 1000ms time when the ball is over DD
After 1000 ms the ball is again at DD and under the ball is number zero.
We read it and that is our reference number (prediction number without offset)
Of course we can not always start in spin when the ball is 1000ms
So what will happen if we started one rotation later?
From previous we know that when we start now we have zero under dominant diamond (DD)
So we are going to apply again 1000ms time and read number under the ball when time elapses.
But now the ball is taking 1200 ms per rotation. (before it was 1000)
So the ball is a bit slower.
In 1000 ms this ball will cross
1000/1200=x/37
X=(1000/1200)x37=0.83x37=30.8 pockets

We can say 31 pocket
Also 1000/1200 is 0.83 that is percentage of rotation that the ball travels

So the ball will stay short by 37 -31 =6 pockets from making full rotation.

If in our example the rotor was traveling 6 pockets per sec. since the rotor is traveling in opposite direction then ball in our reference time of 1000 ms zero will move by 6 pockets and that is exactly how much the ball stayed shorter from making full rotation.

So in this particular case as you can see there is no difference if we started prediction when the ball is 1000 ms or 1200 ms, we read same reference number under the ball (zero).

But what if rotor speed is 12 pockets per sec.

It is logical we would need double our reference time, so it would be 2 sec.
2 sec reference time would make ball slow down 12 pockets so it would match rotor movement.

I assume your main concern is how to find right time to use without much complications.

And that is simple, first you forget about all formulas, in reality you do not need it. It is only an explanation why the system works.
If you have FFA and played that wheel few times at accuracy setting 2 (1000ms ball) you would have idea how the ball decelerates on that wheel. But that also is not needed.

So let’s go back to first example.
6 pockets per sec rotor ACC200 and 1000 ms our reference time.

But what if by mistake we used 2000ms for reference time.

So let’s say after applying 2 sec of reference time the ball is above number zero and it made 3 rotations.

Now we apply again 2 sec. reference time we know that the ball is slowing down 6 pockets per second so with 2 sec reference time it will travel 12 pockets less.
But from first starting point it already slowed down 12 pockets so in total the ball slowed down 24 pockets.
Since new starting point is 2 sec away from previous one the ball in our reference time will make 24 pockets less.
For time of 2 sec rotor moves only 12 pockets.
Once our prediction was zero and next time it will be around number 14 (ball clock way direction CW)

To make this shorter and simple.
All what we need to do to found our reference time is to make few experiments.
Lets say we start with 1.5 sec.
We apply it somewhere during the spin and read our reference number.
(lets say we applied it 15 sec before then ball drops)
Then we wait few sec and apply it again in same spin.

Lets say now the ball is 11 sec before then it drops. (4 sec difference at start)
We read number again.
If 2 numbers are same or close in distance our time is ok. It means that no matter where in spin from 15 to 11 sec we start we will have reasonable predictions.
If second number we read is in front of first number we know that our time is to long (as in previous example)

If first number is 26 and after 4 sec we read number 4 (CW spin), number 4 is 5 pockets distanced after number 26.
We know that our reference time is to short since the ball did not slow down enough to predict again number 26 but passed it.
In such case we would increase reference time.
If same spin repeats and we increased time from 1.5 sec to 2 sec.
Of course first prediction will not be any more 26 but something like 8 (0.5 s extra bal traveling time) but now most likely our second prediction will be 8 as well.

Important is to get consistency, is it 26 or 8 it doesn’t matter, it is our reference number and we observe where from that number the ball realty stops.
If for example the reference number was 8 and the ball with most common jump stops 9 pockets from there, (31)
We can simply move our starting point by 9 pockets in ball direction, so if same spin repeats instead of number 8 we would read number 31.

Reference time for VB2 depends a lot on rotor speed.
So once it is adjusted for particular speed it is not good to play if rotor speed changes a lot. We can allow rotor to change more and make adjustment just for rotor change if we have greater feeling to start in reasonably same time during the spin. Such feeling also allows us to have and reference time more out of perfection.

Somewhere in this thread about VB2 we used one spin and reference time of 2 sec,
Good linearity showed for 10 sec. it means somewhere from 18 -8 sec before then ball drops we could have accurate predictions.
In reality rotor changes a bit, time is not perfect but player with some practice do not need 10 sec gap to estimate ball speed. Reducing it to ~3 sec it helps a lot.
If player just tries to estimate right ball rotation with accuracy of 3 sec. and if the rotor is 10 p/s it means he will deviate 30 pockets in predictions. With VB2 it may be only few pockets, and prediction will never be in wrong bal rotations since any rotations is good and the ball deceleration compensates for misjudgment of right ball rotation.

In usual I use same reference time that I use for ball to observe and rotor changes.
VB2 locks reference number to be same as we always predict in same ball rotation, but for a bit faster rotor we need to add more pockets to prediction.
If my reference time is 2 sec and if in that time the rotor makes 2 pockets more then in previous spin, I know that rotor is going about 1 pocket per sec faster.
If my targeted prediction is 10 sec before then ball drops I know that I need to add extra 10 pockets because of faster rotor.

I hope this helps.

No matter how much I try to simplify VB2 somehow it always gets complicated.

So let’s say you have perfect reference time 2 sec, and let’s say rotor is constant.
The ball doesn’t jump.

All you need to do is to apply reference time at any moment during the spin somewhere when the ball is lets say 15 to 10 sec before then it drops but always start the time when the ball is at particular position.
When 2 sec time elapses read the number UNDER THE BALL.

Then watch if the ball will stop there.
If it doesn’t but it stops x amount of pockets from your reference number then just move your starting point by x amount of pockets.
It can’t be simpler then that. ;D

thanks forrester for the reply.

I think im starting to understand. Formulas are to complicated for me just want to know what to do in casino.

I have a few more questions.

how do you get acc without using timer? Do you estimate when ball has 10 to 15 sec before drop?

let me know if i have this right:

first you time rotor to find rotor speed by starting at paticular spot and stopping at same spot. then you apply a reference time at say 12o clock and when time elapses record number under ball. Do this again on same spin and if number is same or close, reference time is ok.

On next spin time rotor, if rotor speed is similar use reference time 10-15sec before ball drop to get predicted number without offset.

is this correct or have i missed something?

with thanks

http://rapidshare.com/files/291522608/VTS_01_1.avi.html

Some video spins avi file, can be downloaded 10 times
If you want to see it in slow motion get avidemux software

how do you get acc without using timer? Do you estimate when ball has 10 to 15 sec before drop?

I believe here you want to know how to have particular time reference. For example 1.5 sec or 2 sec.

FFZ is euquped with timer that can be adjusted in 200ms steps.
Vibe watch can have adjusted times, but you can’t start it at desired moment.
Mobile phone can be programmed to vibrate in particular time intervals but again the time doesn’t start in moment you want.
It can be used but then everything gets complicated. You would have to look how far from your defined position time started and make adjustment.

Last option is to count.
I often count fast 1.2.3.4.5.6.7.8.9.10.1.2.3.4.5…that would be about 2 sec for me.
my time deviates 100 or 200ms if it is longer so and result may deviate 5-6 pockets.
It is better then 30 previously described.

Instead of counting if you have good rhythmical skills then sing.

Beatles -O Bla Di, O Bla Da.(da.da.da.)can add some" da "

Or anything that suits you,

Do some preactise with stop watch to find out how long it takes and how constant it is.

let me know if I have this right:

first you time rotor to find rotor speed by starting at particular spot and stopping at same spot. then you apply a reference time at say 12o clock and when time elapses record number under ball. Do this again on same spin and if number is same or close, reference time is ok.

***Yes

On next spin time rotor, if rotor speed is similar use reference time 10-15sec before ball drop to get predicted number without offset.

is this correct or have i missed something?

***yes

Be careful with rotor speed similar.
Because if in your reference time rotor makes 2 pockets more it may be 10-15 pockets extra to the end. Also do not play with rotor faster then 3-3.5 sec. make for yourself easy play.

So when spin starts when zero is at one diamond O Bla Di, O Bla Da.da.da.da read where is zero and remember position.

Then apply time to ball and read number.
Observe how far from that number the ball stops.

Next spin
Same with rotor, and in reference time rotor makes 3 pockets extra.

Apply time to ball start this time at same position as last time get reference number and again observe where the ball stops. (or hits rotor, separate it from ball jumps)

This could be 18 pockets then previous time. It could be same but then it would mean that 3 pockets extra traveling make full rotation extra.

From that you know that 1 extra rotor pocket makes 1/3, 2 will make 2/3 and 3 makes 3/3

If in second spin result is shifted 21 pocket then you know that for each pocket result shifts by 7 pockets.

In usual if you observe rotor in 2 sec.
If rotor changes by 2 pockets it means rotor speed is different by 1 pocket per sec
If you targeting to get prediction when the ball is about 12 sec to the end.
Then 2 pockets change you multiply by 6. So for each extra pocket that rotor makes in 2 sec you add 6. You add it visually or you simply shift starting point when you observe the ball.

Spin 3
Observe rotor with same reference time
Rotor moved 1 pocket more
Now you shift your point from which you apply time (for ball) by 6 pockets in ball direction. Read reference number and notice where from that the ball stops.
Now you can reasonably handle rotor changes, apply it every time the best you can and compare reference numbers with results.
They should have same distances if the ball has reasonably constant jump.
That distance is your offset.
So next is to shift starting clocking position for the ball by offset.
From now your reference number should be equal to where the ball stops most of the times.

When applying time for the ball.
Learn to start it in same time as much as you can.
Observe and listen ball noise. It helps a lot if you can get starting time within 3 sec.

Also do not confuse yourself that if you waiting for longer when ball is slower and closer to the end that you may be more accurate.
In usual system starts losing linearity when the ball slows down more then 1.2 sec / rotation.

If you notice during reference time how much ball moves you also know how constant is your start time.
For example you may use 1.5 sec reference time.
In that time ball makes 1.5 to 2 rotations. That would be very constant.

so to get reference time i do not have to time ball speed and do some sort of calculation, i can just pick a time and adjust time by how many pockets im out?

yes

Put it this way
For vb2 we can say it can predict in “any rotation”

It means that if time is adjusted properly during one spin you can predict it one or more times. If results match then Vb2 is approach is valid same as your reference time.

[quote=“viper5, post:62, topic:298”]duffy
no unfortunately no metronome existes with vibration…it would be very helpfull

i just use the metronome of my mobile phone sonyericcon witch it is allowed in the casino[/quote]

There is a metronome for iphone with vibration called BeatVibe. Works very well…

thank you, very kind!
between i use the timer from FFZ … he is the best , because you can start at any time …