Different existing ways to estimate the ball

[quote=“Dr.Spock, post:19, topic:870”]

On a different note, not directed at anyone as I am sure we have all done it at some point, but is there a reason to post about thumpers and timing devices on the public boards? I mean, I can’t see the benefit to anyone reading about stuff like that. I didn’t find out about them by public posts, I found out from private chats with AP’s. I want to make a VB army as much as the next guy, but I do believe that it is counterproductive to post about certain things publicly. Especially considering the influx of system sellers and scammers here lately. Just a thought.

Davey Jones,

That thought does not apply here because

A) Lucky Strike is not a scammer

B) Lucky Strike is not a system seller

C) Luck Strike is a member here just trying to exchange useful info that gets exchanged weekly on this board week in and week out. Davey jones, You also contradicted yourself by saying such info is useless, but I clearly sence your hostility towards Luck Strike, regarding info you clearly want to keep a big secret. THE MILLION DOLLAR QUESTION IS if the info Luck Strike is providing is so useless as you are suggesting, than why would you go through so much trouble to try and convince Lucky Strike to keep it a big secret in the first place???[/quote]

First of all, I am honoured that you used one of your Bi-Yearly posts to chew me out rather than posting something productive. I am going to assume that it was your attempt at humour. But seeing as you don’t know me all that well, I’ll write you a reply as though you actually meant what you wrote.

First of all, I would like to invite you to reread the post. It is in English, to make it easier to read. Pay special attention to “On a different note” part. That usually means, “On a different note.” Meaning I am talking about something completely different now than I was talking about previous to saying that. Still with me? Good! Notice how I also say “Not directed at anyone”, well, that means that the following was not directed at anyone in particular. Still got it? No? Well, try keep up. I’ll make it more clear.

Nowhere in my post (at least the part you quoted me on) was I speaking about Lucky Strike. Seeing as you, myself, and Lucky Strike have been on this forum for, well, years, I find it kinda embarrassing on your part that you actually thought I was stupid enough to think Lucky was a System Seller/Scammer. Mind you, he is the go to guy if you want a discount on other people’s published VB material, but that isn’t what I was getting at in terms of scammers. My post was directed at the public board.

I don’t expect you to read this for six months, but when you do, take note of the high volume of tards trying to sell their online roulette bot or some other mechanical system. It’s precisely these people I was referring to.

As far as my opinions on posting about thumpers, RC’s, and other methods of clocking wheels. You are damn straight I don’t want that info posted publicly. Why? Because it’s PUBLIC! The majority of the traffic here is by non members. Of the members, the minority are AP’s. Most of the ACTIVE poster’s know a thing or two, but the majority of the eyeballs here don’t. Maybe you like to tell your pitbosses directly how you are beating their wheels, but I kinda prefer the below radar approach.

Are thumpers useless? On a public thread? You bet your ass they are! But if you want my real opinion on it, ask me privately like everyone else does. That’s just what we need, one of these idiots getting busted with a thumper and calling it a roulette computer because they read about it in a thread about roulette computers. Personally, I don’t use them so it doesn’t affect me all that much. But still, if you are looking for a way to time the wheel/ball, you will figure it out as I did with a little research. But I am not a fan of the freebie handouts to player’s who just aren’t ready for them. I know, I know, I was new too. But I was never handed the key to the city, and think it’s unwise to leave the gate unlocked when you have no idea who is passing by. Was that English too confusing? Let me try again.

Why do you think I brought it up in a thread in the more private section of the forum? Perhaps because it’s private? Good observation! I’m not going to post on the public section about things that I don’t feel should be public. I leave that to the other geniuses out there. I still love your biased wheel report thread BTW. The point is, I’m not a guy who likes to advertise. So yeah, if I see you drop a bunch of hundred dollar bills, I’m the guy who will scream “BOOBS!” and give you a second or two to grab as many of them as you can before the wind takes them. I’m no going to apologize for that.

I don’t post all that much and of the posts I have made, it’s pretty much less than 5-10% of my total knowledge with roulette. Like I said earlier, I don’t see the need to advertise. I am happy to talk more freely on MSN, Skype or in person. Call me old fashioned, but I just don’t trust the internet.

Lucky and I are friends, at least I still regard him as a friend. I may not agree with how public he is with his info, but that doesn’t mean I hold any ill will towards him. I do like him!

I just think that maybe it’s a good idea to think before you post on the public side of things.

Nice to hear from you Dr. Spock! Hopefully you will post before six months!

BTW, This thread is so off topic it’s not even funny. Lucky, keep going! Waiting to hear number 2 like everyone else, but only in this section! hahaha! ;D

;D I think my Vigilante car build must be moved to private section…Ferrari might be watching… hehehehe

After some reactions i decide it might be better that i keep it private.

The reason i first thought it might be a good idea was that i receive PMs from does who know very little about the game.
So i thought i should be helpful and would my self appreciate this kind of topic back when i was rookie.

I am sorry for any inconvenient building up hopes.

Must be nice to be a moderator where you can delete your posts whenever you want, while the rest of us have to live with the ones we write.

Davey you can edit posts now.

Lucky, you shouldn’t delete the post!

After people make replay and you delete the main post all thread doesn’t make any sense and everyone else just wasted time.

[quote=“lucky_strike, post:23, topic:870”]After some reactions i decide it might be better that i keep it private.

The reason i first thought it might be a good idea was that i receive PMs from does who know very little about the game.
So i thought i should be helpful and would my self appreciate this kind of topic back when i was rookie.

I am sorry for any inconvenient building up hopes.[/quote]

huuuuuuuuuuh folks, I am not the virgin that makes the guys horny and then says no.

I was on casinotour for 2 days.

The crossover method I mentioned.

I know a guy well , who has a roulette laboratory with 3 wheels ( Cammegh, Huxley, Caro ). a ballistic camera,
laser instruments, software and so on, he is a roulette technique freak,
but alas not the casino freak like me.
So he is not very successful in real live roulette.
He works with this method, told it also in an open forum before some time.

He divides the wooden rim of the wheel in 37 pockets with numbers,in his laboratory.
In a real casino he does that by his imagine.
Then he observes the ball and zero encounters.
At the beginning the angles of theese encounters are small, maybe 40-60 grades,
later to 150 grades.
By theese angle grades he knows well where he is in the coup, how long it would last to the bounce ( Protocoup ! )
He is very experianced to identificate theese angles.

You should try yourselves, maybe I will use it in addition , beside my own method.
Now, when I write this, I get appetite on.
It’s not so difficult. You should observe 2 or 3 encounters together, assemble them.
That’s :stuck_out_tongue: :-*

E.H.

Nice approach to crossovers E.H.! I haven’t heard of someone using them in quite that way. Can’t wait to try it out!

Hi Sire, different ball speeds are to consider or somehow to adjust.

K.H.

[quote=“Elhombre, post:28, topic:870”]Hi Sire, different ball speeds are to consider or somehow to adjust.

K.H.[/quote]

I had a test with it on Bob Gordon’s spins for fun. Works pretty well.

:slight_smile: I’m also thinking about which deflector hits. I know it is easy to see the 0 and use the zero with angles BUT what if a reference point is used on the bowl and then the number that the ball crosses is used to calculate angles, then position of the ball when your rev is reached could tell a story about which deflector might hit.

Just tried that and seems to be not so great.

Did however also try something else. I used a metronome or thumper set to 45 BPM and everytime it beeps I looked at what number was under the ball. Same principle as with normal metronome tracking BUT on consequitive beeps as soon as the same number is there in consequtive rotations then look at dd for reference number. On Gordon spins this worked absolutely great.

Hi! Sorry guys for a silly guestion but could you explain me what you mean saying angles( of these encounters)?
I understand the word angles but can’t get this word in the sentence :frowning:
If anybody could explain me this method ( probably to PM?)
Thanks in advance

In a nutshell, at least the way I understood it, he is watching whenever the ball passes over the zero and noting where on the track that crossing point happens. At the beginning of the spin when the ball is moving faster, these points are going to be much closer together. As the ball slows down, those points become further and further apart from each other on the track. I assume this is what is being referred to as wider angles. At specific rotor speeds, specific angles/crossing points will help you predict the strike and final numbers. It will take some practice.

Got it! Thanks Davey-Jones

At specific rotor speeds, specific angles/crossing points will help you predict the strike and final numbers. It will take some practice.
Maybe you all foregot about E2 ? The same principle and more easy and more acurate...

E2 needs a timer if I remember correctly. This crossover method is more observing the distances between crossing points during each rev and looking for a specific distance between points. The only issue is the different rotor speeds will affect these distances so a player needs to be very diligent of his rotor speeds. I do think there are easier ways to beat a wheel, but the exact crossover description was unique. I have seen videos in the past where the bowl has had 12 pieces of tape on it in a similar fashion. I just never found the crossover methods to be preferable.

[quote=“bebediktus, post:34, topic:870”]

At specific rotor speeds, specific angles/crossing points will help you predict the strike and final numbers. It will take some practice.

Maybe you all foregot about E2 ? The same principle and more easy and more acurate…[/quote]

E2 is multiplication of angles to determine prediction on a level wheel BUT this method of determining the same angle for each spin is really for the same rev to the drop right?

Again. Have any off you tried a metronome and instead of two consequitive beeps on where the ball is in the same position on the bowl, wait for two consequitive beeps where the ball is above the same number (no matter where on the bowl) So beep 7, beep 21, beep 6, beep 36, beep 36. When that happens look at the dd and what number is under it for a reference number. On Gordon’s spins this worked pretty ok.

Cheers

I tried it a little on a couple spins of my own. I think it could work. What I don’t know quite yet is how well it will work for different rotor speeds. I also think that there might be potential for tweaking with specific BPM settings to find the ideal range for specific speeds and balls. Who knows.

There is one thing I dislike about it though, and this is why I will likely never use such a method. It requires far too much active observation of the wheel. You are observing rev after rev after rev of specific numbers and waiting for a ball/rotor relationship to form and when it does, you bet? I dunno, seems like it would be far to obvious for me. But it’s a cool concept that might also be able to be developed into something further. I will fool around with it a little more later.

Hey Davey, yeah mate i used 45 BPM but for no specific reason :slight_smile: It seemed to be pretty accurate though. Also not sure about wheel speeds but I’ll also check. I actually went to the casino last night and wanted to implement it but got bored so I rather played vb2 :slight_smile:

I had one of my better sessions and without BS hit 4 from 5 spins betting 5 numbers. The dealer, a little cock, started to spin excessively slow (6-8 sec wheel) and then excessively quick (like a 2 sec wheel). I just stepped back and watched when some other patrons (chip scatterers) noticed the quick and slow variance when I mentioned it to them. I told them that was why they were loosing :slight_smile: So you can imagine what happened after that :slight_smile: So then I could play again but soon after they changed dealers and for some or other reason the dd changed 180 degrees. (Don’t know it it was because he has a real weak spin compared to the first dealer who gave the ball a proper flick) Any way only started with 200 bucks and left with 1100. So that I really, really enjoyed.

The time of 45 BPM for a full round of the ball is for my opinion a bit to late for a prediction because NMB .
48 BPM is earlier , but late enough to see the deceleration of the ball.
Three times 48 BPM are 3.75 seconds , around 0.1 seconds for a pocket , so you could measure the
time of the rotor with the same beep distance.
3 beeps = 37 pockets = 3,75 seconds rotorspeed , 3 beeps = 40 pockets = 3.45 seconds rotorspeed.
IMHO thats accurate enough.
At the casinos where I play the rotorspeed is between 3.5 and 4.3 seconds, others I don’t play and
don’t adjust.

E.H.

So 1100 in third world dollars is like $80.00 out here right? ;D

As for the video, sometimes you need to be cautious when developing VB methods off of video spins. It’s quite easy to find various and complicated methods of VB that work on video spins where the speeds are stable. I have found some pretty elaborate crossover patterns that worked quite well on video, but were nowhere close to the same results in a live casino with conditions that can change on a spin to spin basis. Don’t even get me started on the balls used in demo spin videos.