Every VB assumes the ball ill hit the dominant diamond that is how the advantage is created. You may have 2 diamonds most of the time hitting. For example 12 and 3. You may target dd 12 however if the ball makes 3/4 less rotation and hits the DD3 it still drops on your predicted number. since 3/4 rotation slow rotor will be in that position.
Is that the same principal when you play a 3 pin game - how would that situation look like?
If some one have the cd manual about overlaps that he mention in the text below - then i would like to get a copy or trade - PM me.
The Jafco Roulette Overlap
In my view, The Jafco Roulette Overlap is the most significant part of my visual system, an opinion confirmed by the numbers of others sellers trying to imitate it.
It is the key reason that makes visual roulette humanly possible, when playing 2 or 3 pin game.
There are one or two hidden factors within this concept, which is why all the imitations i have seen are not, in my view, well done.
These factors are less important to players providing they fully understand how to apply it correctly.
Being such a key factor, details of the overlap are extensively covered on the Jafco CD player Manual but it’s always a good idea to emphasize some of benifits.
The overlap has several key advantages, one being that we have a far wider area to visually aim at with the ball.
Imagine an anticlock wheel where the ball is going to land on either the pin at 12 o’clock or the pin at 9 o’clock.
I don’t know if you think you could say visually which one the ball will hit but i know i can’t atleast not 4 revolutions before the ball drops.
For many players the game is already up and that’s because in a normal situation the numbers underneath these two pins would be 9 pockets apart if the wheel was not moving and about double that in reality, where the wheel is moving.
These two sections will be on completely opposite to where they are betting and also the reason why so many good players gave up the game when the 1 pin wheels were mostly thrown out.
Imagine you were aiming at the 12 o’clock pin and were atleast good enough to correctly select the right numbers for a ball landing at this location.
If the ball just didn’t quite make it and landed at 9 o’clock you would not win unless it bounced nearly half the wheel.
With the above method we are visually aiming at the point between the two pins and this is almost impossible to seperate one from the other.
This is also extremely difficult to do with a computer, where we are also using human skill to measure the ball speed, through our clicking.
This is why i have also built in my overlap methods to my software prediction and why i believe it to be the best out there.
Let’s now look at all this from a different angle and try to separate these two pins from the exact opposite side of the wheel.
Imagine if you had in your mind that you were looking for a ball speed that would result in the ball laning at around 4.30 o’clock.
Now, we know that because of the 2 pin wheel bias, the ball will not actually land at 4.30 o’clock and that’s a good thing because if the ball was a fraction faster, then it would travel on to the 9 o’clock pin and if it were a fraction slower it would land earlier on the 12 o’clock pin.
This is already a far wider area than trying to seperate them in the way described at the beginning of this section.
We are now aiming at three quarters of a revolution and not one eighth of a revolution.
Ok, so if the ball lands at 12 o’clock pin, let’s say the section approaching this pin was the 0 zone and we had it covered.
If the ball lands there then great, we could easily win just by being in the best place.
Now let’s say the ball was just a bit faster than we estimated and travelled onto the 9 o’clock pin.
While the ball is covering that extra distance, the slow wheel will also move on towards that 9 o’clock pin and again our bet numbers will meet on landing !! This means that it doesn’t matter which pin the ball hits as long as it hits at the right moment and furthermore, we will be in the best position for either.
This is what i refer to as the third dimension of roulette as it is failry geometric and not entirely obvious at first.
As we can see, the advantages of this are profound.
The overlap is so named because one section of numbers suitable for a landing on one pin is also the very same section of numbers that are suitable for a landing on the other pin, and in effect we are converting a two pin game to act more like a 1 pin game, the game that professionals had earlier been winning at for years.
Now w have a great wide area to aim at and even more significantly, we don’t need to know which pin the ball will hit when we make our bets.
If you look at my videos on Youtube or your dvd, I never know which pin the ball will hit when i make my bets and beautifully, i don’t need to!
With visual play we must always compensate for human error and the overlap is no different as this too we will sometimes get wrong and it is important to know that here to there is a good error to make and a bad error to make.
It is also covered in the ball judgment section.
The bad mistake to make is to go too early and find the ball going past your aim pin, when we would expect to lose every time.
The proffesional’s error, or good error to make is when we go a little late and the ball lands a whole revolution to soon.
Providing we are playing the slower wheel we can certainly still win and only require a little more counce that normal, something we get often.
So if we aim at that 9 o’clock pin, then in our minds we will be looking for a ball that may just be fast enough to go 3.75 revolution but if not, it will go 3 revolution and if we make an error it will go 2.75 revolution which is not ideal but can easily still win.
I hope this clarifies more aspects of the Jafco overlap position as it has been the biggest key to my succcess for many years.