There is an old visual ballistic method that works with today’s wheels.
I describe the method in short terms so you who know can follow.
When the ball is faster and slower than metronome time you get a ball cross over.
From this moment - for example - you get timings until drop.
And if we set the metronome to 0.7 sec or even 0.5 sec we get much longer timings.
And we will be way before NMB.
Option to check where the NORM is for NMB and adjust timings to get a window to place bets.
The point is that we don’t measure the rotor speed.
So the ball timings is constant spin by spin.
So we look for rotor movements patterns to emerge.
Rather than looking at distances from release (A) to drop (B) …
The question is how to deal with the vertical deflectors and with distance and scatter overlaps.
I have some time killing at the casino, so i considering exploring this idea.
Let’s say 9, 12 and 3 a clock where the ball is CW.
Then 9 is the first, 12 the second and 3 a clock last (weakest spot)
Where 9 dontate towards 12 and 3 a clock and 12 doanate towards 3 a clock.
I think is worth testing and collect some data.
I not good understand what author want to say, but some moments are very important :
First moment is why ball timings are constant ?
And main - where is point not measure rotor speed, when this is first main thing in all VB and without that nothing other is interesting…
We can - not measure ball speed, simply can visually detect it say by rythm, on many wheels that can be enough, but we will do nothing if we will not know wheel speed and exact.
And then sentence :
About which rotor movements patterns is talk - when we not measure the rotor speed ?
Interesting - who created such text ?
Interesting . Pls keep me updated
I would ask same as BB.