1.The way i am taking data is i mark down the drop number (number under the ball when it hit the dimaond) and calculate the distance of this and the final resting number. However, i think this method is quite flawed as the distance of which after the drop number to the strike number (first number the ball touch the rotor) is different for different rotor speed and i need much more data to do so, i am thinking if i also note down the strike number, i might need to take less data. However, this might be a bit mentally demanding.
- I have also stopped using ffz/ffv as i often find it too slow and i do not have enough time to bet. You cannot believe how close human brian is to a computer with just a thumper in your pocket. However, if you know the exact ball timings, it is the key (something i had solved using advanced technology).