Playing methods

Hello guys I just went to my local casino and got hammered badly. Ive been reading up on this forum all the techniques and trying to understand them but nothing i do seems to work. Perhaps im doing something wrong that im not aware of. Im trying to use forester’s E2 since it suits me. CAn i please get some advice on how you guys play from when you enter the casino, cause i believe my data gathering on the wheels is off and hence my entire game

would appreciate it thanks

Why E2 suits you?

For E2 you need
Adjustable timer triggered by switch
Wheel with deep pockets and good ball jumps.
And of course lot of practise.

Do not confuse theoretical explanation with reality of the game where often we can’t find good enough conditions to play.
On a levelled wheel is hard to predict ball drop point. If with E2 you get it to 1:28 it may not be enough when ball jumps scatter is wide, and when there are changes on the wheel, simply because you will not be able to respond fast enough to changes.
If you do not have conditions to play VB2 and a tilted wheel, most likely wheels are new (slow ball deceleration) therefore for E2 would be hard.

Perhaps “Viper” can help! ;D

Forester can the FF be doubled up as a timer triggered by switch? also by deep pockets do you mean that the ball should not roll as much? i was just curious as i have found a table where the pocket dividers are not that deep, but because the ball is so heavy it does not roll, infact it pretty much hits the diamond and drops. Im also considering trying out E2, but i have a bit of trouble adding the pockets two times for the prediction accurately enough, for the prediction. Any ideas on how i can practise?

Forester can the FF be doubled up as a timer triggered by switch?

Currently it can give any adjusted time, next time I’ll make it to repeat it.
For example, after 1.8 sec it zaps then without any interference from user after additional 1.8 sec zaps again. If the time was 2.5s it would be 2.5 then 2.5s

also by deep pockets do you mean that the ball should not roll as much? Yes, since the accuracy isn't so great.

i was just curious as i have found a table where the pocket dividers are not that deep, but because the ball is so heavy it does not roll, infact it pretty much hits the diamond and drops. Im also considering trying out E2, but i have a bit of trouble adding the pockets two times for the prediction accurately enough, for the prediction. Any ideas on how i can practise?

That all adds up making it less accurate. For example one pocket mistake in observation, makes 3 pockets error. Also the system is never 100% balanced that add up. Levelled wheel is also noughty, th bal likes to change travelling. Accuracy is increased if each spin you can start in same time.

Adding angles 3 x .
If it is bigger like 150 degrees
You can look at it from opposite side , and add 3x 30 degrees in opposite direction. It makes it much easier.

For example start at zero and after 4.5 sec. the ball is at 8. You can look how far the ball is from opposite side of zero. 5-10 then add that distance. Compare results one way and the other, and you will see it’s same.

Thanks for the help forester. Can the FF device be swapped from a roulette computer to a timer intantly? or must it be programmed before you enter the casino? Also just out of curiosity, have you used E2 with any success in real casino environments? all in all it sounds like a fairly complex and difficult system to master… you would almost have to have no human errors and perfect conditions to utalize it

Thanks for the help forester. Can the FF device be swapped from a roulette computer to a timer intantly? or must it be programmed before you enter the casino?

FFZ and FFV have included option to use timer.

Also just out of curiosity, have you used E2 with any success in real casino environments? all in all it sounds like a fairly complex and difficult system to master.. you would almost have to have no human errors and perfect conditions to utalize it.

Yes, that’s how everything started. At that time I didn’t know better, I also didn’t know about tilted wheel effect. VB2 for tilted wheel is actually same thing as E2 but with VB2 the reference time needs to compensate only for rotor movement (level= rotor and ball movement) there is no need for x 3 multiplication and reference time is also shorter.

THe first experiments were; lets apply let’s say 4 sec time as soon as dealer spin the ball. Then observe relationship in between starting number and last member and where the ball drops. Later on I found relationship which time the best to use for a specific conditions. But also that it can be applied at “any time” during the spin. Of course if it is more constant in time it’s better and less chance for error.

Any time is not really any time but it needs to be earlier in spin. That’s big disadvantage especially on a levelled wheel because with more remaining time the ball likes to deviate more in traveling distance (based on balls with same speed at some point in spin)

Imagine applying 4 sec and each time the ball makes 6 rotations plus 1,3,4,5,6,or 7 pockets. How 7 will be different to 1 in relation to a final result.
First experiment I did, spinning the bike wheel with added some resistance to see if I can predict where it will stop. ;D

so when using VB2 method, even though the system will correct you, does it make any difference depending on which rotation you start counting? up until now ive been using what you advised, that is when the ball seemed to be travelling at 0.5-1 seconds, apply VB2. many times i would predict correctly, however once every now and then the strike point would be completely off, even though i seemed to do everything absoloutely correctly.

It’s not up to me to tell you.

When understanding principles you can do all tests by yourself.

Main reason for such problem is predicting late in spin or a significant rotor speed change.
But it could also be, not hitting DD, or sometimes the ball just makes additional revolution even if measured ball speed shows it wouldn’t.
Not all spins the ball behaves 100% same and travels according to speed based on some moment in spin.

FFA system can measure ball speed at any rotation during the spin and tells me information.
It is interesting to go through spins and listen. For example 1390 ms long ball rotation makes hardly additional 5 rotation, in some other spin 1370 doesn’t , it makes less even it’s a bit faster (it makes 4.25 rotations, hits very top part of diamond). There is no VB which can be so accurate detect such small differences and to ignore such ball speeds. (VB2 also is not perfect)

People often abuse possible advantage or systems theory with conditions which are not so good to play. I always say with worsening conditions we lose advantage exponentially. Less advantage we have it is harder to play not only because of less advantage, but also because it is harder to spot and monitor it.

Imagine 80% of times the ball always hits in from of zero 18 pockets area 5-0
And 80% of times it bounces 0-18 pockets.
If you take many spins and analyse them make a graph you will find area where the ball most of the time stops and definitely you have an advantage. But if in x amount of time in average the ball drops 9 pockets extra (22 to 34). Based on graph of total results it may take you 100s of spins to notice that something has changed. You may get 5 spins ball hits 0 then followed by 5 where nothing matches your previous results etc. It can be very misleading.

On the other side you may have the ball drops within few pockets (~5 ) of expected number, by observing it, if there is a change you can spot it within few spins. It is important same as advantage.
Of course this were only examples, in a game you can have anything in between or even worst.
If you predict ball drop point within ~5 or 18 pockets of accuracy and have scatter 80% within 18 pockets, the differences wouldn’t be so significant when looking form advantage side, but ability to respond to changes would be significantly different.

@gambler i just want to mention that a metronome watch works as timer as you can start it to vibrate from any moment and make any setting you like as for exampel 1.0

what is the average win rate of VB2 on a good day?