Wheel mapping …

Someone have sent me kind of roulette strategy he thinks it may be good.

This strategy is one I like to call “wheel mapping”. It is an advantage play method in the same family as wheel clocking, but a little more basic.

This method is very effective in determining where the ball will land after it is spun. Once you have determined this, all you need to do is bet the “target zone”, where you believe the ball will land, and your odds over the house have just went up drastically. Heres how it works in a nutshell

First, you will need to pick a point on the wheel to use as a reference point. Anytime the words reference point are referred to in this lesson, this is the point you will look at. This point should be one of the vertical deflectors beneath the ball track. The deflectors are the metal barbs which the ball falls onto when it falls out of the track, before it lands in the wheel face. Each time the ball passes your reference point, you must notice which number is passing directly beneath it on the wheel. You must be able to read this clearly, which will require you to have a good, unobstructed view of the wheel.

Wait for the spin, then count 3 spins, the first, the third, and the fith. On the first revolution, notice the number under the ball as it passes the reference point, completing one complete revolution. Remember this number. Now, watch the 3rd next spin, as the ball passes the reference point, and remember this number. Do the same for the 5th.

You now have three numbers memorized, the 1st, 3rd, and 5th spins under your reference point, now you must wait for the ball to land. When the ball hits, remember the number it lands in, now simply write these numbers down. On a peice of paper, you should have three colums of numbers, one for spin 1, and one for 3, and one for spin 5, then a column with the result from the spin. Lets say, as an example, that your paper reads #1- 0, #3- 18, #3-2 =36. Or, 0+18+2=36.

Now, in order for this series of events to happen in this paticular order, waiting for the 1st, 3rd, and 5th revolutions, then tracking the numbers from a certain point for each of these spins using a common reference point, a certain set of variables had to exist that would affect the outcome of the spin in this manner. The wheel had to be traveling at a certain speed, and the ball at a certain speed, and the ball would had to have been spun from a certain point on the wheel. Also, the ball would have had to have hit a paticular deflector, and so on and so forth. Anytime a series of events as specific as the one we have created happens, it can only happed one way. Now, on to the point:

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Whether or not you understand the physics of this experiment or not, all you need to understand to make money using this system is that if your numbers read 0+18+2, then the ball lands 36...then the next time you see 0+18+2, on the 1st, 3rd, and 5th revolutions, then the ball is going to land in, or very near to the 36... it has no choice! Every single condition which has affected this spin, would have to be met again in order for the results to read the same.
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If you try, you can wrap your brain around it, if not, then just take my word for it…youll see for yourself when you play. It took me a long time to realize this powerful truth, but here it is…and it is never wrong! All you have to do is read the number accurately as they pass your reference point, and record them accurately, and you will literelly have a blue print, or “map”, which can be followed to find the landing point of the ball. Its literally like predicting the future!