After reading the book by Caleb Johnson, i got an inspiration and we can visually estimate the bounce or pockets jump by mapping out the level of tilt of the wheel using diamond information. They method is as follow. We dont need loads of data before actually playing
- Map the level of tilt of the wheel by counting 20 rounds each direction and get some data of drop to final bumber
- This is the secret and simply explaining, ball tends to move to a lower part of the wheel. This mean that the ball will hit the higher part of the wheel which is the diamond and bounce opposite which is the lower part of the wheel if the wheel is very tilt.
- Rotor speed also affect the bounce and we can logically think that a faster rotor speed means more bounce.
If you obeserve spins of a tilted wheel, the ball will probably hit the dominant diamond and rest towards the opposite diamond direction. Given a slow to mediun rotor speed. I would say a low profile wheel bounce between 13 to 23 pockets which 18 is in the middle and this match my theory