@ Elhombre

Here is the German and English file - Pierre Basieux Nine Roulette Signature …
See attachments …


neuner_roulette.pdf (222 KB)

Basieux Nine-Roulette Translated.pdf (252 KB)

I search for some one who speak German.
The English translation is ok but not super good.

This means that one of the selection using the signature is not clear to understand.
One selection is a bias selection where you wait for three hits within four trails and attack twice - that is clear.

But then there is a random selection - a random phase - where you bet when there is no bias selection present.
I need some one who understand German Languish and can explain the random selection for me.

That way i will fully understand Pierre Basieux Signature.

Many Thanks

Why not ask Guido , or Duffy ?

True i know Guido , i will also ask him …
Did not know Duffy speak German …
Cheers

Lucky , its nice that you show the files of Basieux here.
We in Germany at the forums are not asleep , we discussed
theese topics many,many times, many years.
There is still not born any Champion of theese systems.
Instead of VB from what some guys make a living over years.

What Pierre ( we had many scraps of conversation , since 2004 ,
he called me an hornblue ox , because my nick was Hornblau,)
because I was disappointed of him and attact him over years in the forums.
He didn’t make money by his systems, although he claimed.
But I must pardon him, much what he writes in his books is very instructional,
you must read that and make your own experiances, to make own experiances
is most important at any gambling or trading, use your common sense.

At the links he
writes about WW = throwing distances or Hybrid systems , a combination
of VB and WW, is not the yellow of an egg.
We have two experts in the Forums : Scoubidou and Kiesel, they claimed
to have an advantage of 3 and even 5% , I cannot believe in the long run.
They are now very still and Kiesel sayed last time , he doesn’t like to
hang around in the casinos.

My advice , learn VB , clocking the wheel and the ball , mainly levelled wheels,
if you find a tilted wheel , you should now what to doe , I must learn.

E.H.

Just coming from the home casino, tomorrow I will travel to the “candy store”

We have two experts in the Forums : Scoubidou and Kiesel, they claimed to have an advantage of 3 and even 5% , I cannot believe in the long run.
3-5% edge is not something miracle, with corect colecting data and with some understanding how works Vb , when we have advantage and knowing how to find if it is real edge that achieve is not very hard. Really mine edge is maybe not bigger, but i too long time played not corect and lost in situattions where i could win. Now i try not to repeat theese mistakes and in small steps i go in front.

sorry @bebedictus don’t missunderstand me.

I mean :

At the links he
1. writes about WW = throwing distances or 2.Hybrid systems , a combination
of VB and WW,
We have two experts in the Forums : Scoubidou and Kiesel, they claimed
to have an advantage of 3 and even 5% , I cannot believe in the long run.
They don’t make real VB, what we talk here at the forum.


The 2 files above are both the same.
Basieux claims the system depends on “fuzzy logik” , first “fuzzy” was Basieux’s cat.
Second the name " fuzzy logik" comes from a Cowboy in very old Westerns, when I was a
kid they played them in the cinema.
Fuzzy St. John was a funny guy and his logic : when he sat in a wrong direction on a horse,
he claimed not he is wrong, but the horse stands wrong.
And Basieux claimed at the end : you should test the system ( very easy from this lazy bast…
to animate others, to do his work ) because it’s without charge and if someone doesn’t like it,
he could throw it into the paperbasket.
All very serious.

E.H.

My opinion , all such system creators hope that there is any bias at a wheel, or
whatever., any dealers signature ?
so that it works but there is no physical = ballistik advantage.
A guy named Clarius was the godfather of WW, he made an interesting script.
I tested this bullshit over years, at home it works at the kitchentable, but not in the casinos.

And me idiot was convinced of WW, and was not enough interested in “wheelwatching” ( VB )
that made another guy , who stood beneath me at the same table.
That was before about 18 years, when VB was easy.
His name is Milo Sokic , nowadays he fails because he cannot change his system to the new wheels
like the “sachse”.
At that time Milo travelled around with a Caravan, played every spin, cw , acw .
He played an arc of 7 numbers with about 1.400 German Mark , now about 1.000 over many hours, he was crazy , we called it exchange of blows, the sachse did nearly the same. Some days Milo lost about 20.000 but often he won more .
And they played every day.
The dealers were happy , because they got so much tronc, but not the casino owners.

We have two experts in the Forums : Scoubidou and Kiesel, they claimed to have an advantage of 3 and even 5% , I cannot believe in the long run. [b] They don't make real VB, what we talk here at the forum.[/b]
I remember this nicks from Paroli forum. So they play something similar to DS or some combinattion DS and very simple VB or say some bias elements ? Even then is possible to win and have similar advantage in long run.
[b]writes about WW = throwing distances [/b]
As i understand throwing distances you understand like distances between realising point and outcome ? That in overal - not works because realysing point and outcome not have big relationship.

But there are methods where player calculate total distance , but not from realysing point but from some other point more far in the spin and from that point is relationship with outcome point, that starting point changes depending to total distance which makes ball, and changes acordingly wheel speed.

So no matter that player direct not measure wheel and direct not measure ball speed, that point have relationship with theese values. If player corect colect data he can find some best distance from that point which ocures more often than others. And that "more often " can give to player some edge.

I remember this nicks from Paroli forum. So they play something similar to DS or some combinattion DS and very simple VB or say some bias elements ? Even then is possible to win and have similar advantage in long run.

Scoubidou using just simple Ds, kiesel said he found a wheel signature and got and edge with 2 numbers :-X

As i understand throwing distances you understand like distances between realising point and outcome ? That in overal - not works because realysing point and outcome not have big relationship.

I’m not really agree with this, it’s like you say that a air ball machine is the same than a dealer (if the release point has nothing in reliationship)… i wouldn’t play if the dealer throws from nowhere.

But there are methods where player calculate total distance , but not from realysing point but from some other point more far in the spin and from that point is relationship with outcome point, that starting point changes depending to total distance which makes ball, and changes acordingly wheel speed.

Ok but i could tell that the number of laps won’t be everytime the same so i’m not sure that the correlations are finally true.

So no matter that player direct not measure wheel and direct not measure ball speed, that point have relationship with theese values. [glow=red,2,300]If player corect colect data he can find some best distance from that point which ocures more often than others. And that "more often " can give to player some edge[/glow].

That could be a good idea, but if you bet after the ball is spun, isn’t it better to apply Vb than Ds?

I allready recorded on Db a dealer’s spin and 5 minute later, exactly the same spin. (same lap, same diamond, same scater, and about same distance± 1 pocket away)
On a tilted wheel (and with a good dealer) that can obviously work even if you mesure with the last came out and bet before the ball is spun. On a leveled wheel i think this is not the same, this is just different conditions that overlaping in the final result.

I'm not really agree with this, it's like you say that a air ball machine is the same than a dealer (if the release point has nothing in reliationship)... i wouldn't play if the dealer throws from nowhere.
I not know how is with airbal mashines ( never played on them ) , because wheel speed on it changes duering spin and air can do efect to ball movement, but on normal wheels say if ball is realized the it of course depends which number is under it in realising moment and if will be idealy the same next spin - notice number under ball can help , problem is that all spins are diferent and because of that realised number can be the same but ball will land in the end totally random.
Ok but i could tell that the number of laps won't be everytime the same so i'm not sure that the correlations are finally true.
So i talk about that fact - number of laps are diferent. So player must find way how to eliminate that diference.
That could be a good idea, but if you bet after the ball is spun, isn't it better to apply Vb than Ds?
Sure VB is better. Problem is that 90% or even more cant aplay laws of VB simply because they not understand how that method works and even if understand this method needs many trainings and not everybody can achieve required level in that technick. So theese which cant use VB because lack of skill they use something more simple. So they use something similar to DS. But some try super simple method like only mod of distance so realised point and outcome no matter if there was 20 ball rounds or 10 ball rounds and no matter if wheel was 3 sec per round or 5 sec per round, but some try to use more complex method because they understand that such simple way cant give positive results. But they are not able to play Vb not know how to operate with clocking wheel and ball. So no matter how who play which method use - the only variant to overcome casino advantage is to find place when for ball is left about the same distance. And if player know such method he can simply calculate data of remaining distances and then play on such distance which is most often. Such methods other name as Hybrid between DS and VB. Main diference in it from VB is that player not need to measure wheel and ball but method automatically points to ball possition when left about the same distance till end.
I not know how is with airbal mashines ( never played on them ) , because wheel speed on it changes duering spin and air can do efect to ball movement, but on normal wheels say if ball is realized the it of course depends which number is under it in realising moment and if will be idealy the same next spin - notice number under ball can help , problem is that all spins are diferent and because of that realised number can be the same but ball will land in the end totally random.

Well i just looked once, i haven’t noticed something about wheel speed except that it was very fast. I’ve just noticed that the ball is spun randomly from any number.

Sure VB is better. Problem is that 90% or even more cant aplay laws of VB simply because they not understand how that method works and even if understand this method needs many trainings and not everybody can achieve required level in that technick. So theese which cant use VB because lack of skill they use something more simple. So they use something similar to DS. But some try super simple method like only mod of distance so realised point and outcome no matter if there was 20 ball rounds or 10 ball rounds and no matter if wheel was 3 sec per round or 5 sec per round, but some try to use more complex method because they understand that such simple way cant give positive results. But they are not able to play Vb not know how to operate with clocking wheel and ball. So no matter how who play which method use - the only variant to overcome casino advantage is to find place when for ball is left about the same distance. And if player know such method he can simply calculate data of remaining distances and then play on such distance which is most often. Such methods other name as Hybrid between DS and VB. Main diference in it from VB is that player not need to measure wheel and ball but method automatically points to ball possition when left about the same distance till end.

You are probably right, but anyway in my opinion it is still better to play even very simple Ds than gambling.

So i talk about that fact - number of laps are diferent. So player must find way how to eliminate that diference.

Well here is something i used:

  1. We use last outcome to mesure the distance with the next winning number. (always clockwise for both directions, this avoid confusions)

  2. During the spin, i add an observation and i used everytime the same lap (for example 4>5) (it can be 3>4, but you always have to use the same lap)

  3. I note the number(or the group of 3 numbers) under my diamond when the ball pass for the 4th time and for the 5th time.

This gives you a gap that shows the combination of the ball and the rotor at that time. (that’s why you need to use always the same lap)

  1. At the end of the spin i mesure the distance between the last outcome and the winning number and next to it, i note the distance of the gap.

  2. After several spins, if you see some distance (between last outcome and next winner) that are close with the same kind of gap, you have more chance that this is not totally random.

  3. If you study the same wheel , you can build some data to show what kind of gap overlaps in the final results etc etc…

Distance on rotor between 1 rev can be misleading, unless you count revolutions from end of spin. If l understood your method correctly, you could upply 3-4 rev gap to possibly encrease accuracy. For exemple, take number at 4th revolution, and use it like relis number, then take a number some rev later ( fixed ammount) compare distanses between relis/outcome, note distances relis/ other number. Probably it gonna be more realistic. Even with such aprosimation you will need some other level of controll to get adge, conditions adjastment…ets

Well i don’t pay attention to the number of revolution or something, i just pay attention to what combination the ball and the rotor make with the gap at (n) lap, and this lap is always the same. If the speed of the ball or the speed of the rotor change, i’ll notice it with a different gap.

For example i have those numbers: 8/0/30/3/29/30/36/12/3

Distance Clockwise: 21/20/22/20
Distance C.clockwise: 15/32/35/2

Here we see that the distances from last outcome to next winner are close(clockwise direction). I check now the gap i recorded for each distance only clockwise because C.clockwise, there is nothing for now.

The gap between the 4th and 5th time the ball pass in front my diamond:

21> 7pockets
20> 6 pockets
22> 7 pockets
20> 7 pockets

Here you can notice that the gap is quite similar, it means the conditions between the 4th and 5th was similar, and at the end of the spin it gave same distance from last outcome to next winner.

Then on this direction as the last came out is number 3, i know that if i see a gap similar to my observation on next spin, i’ll bet 5 and neighbours, because it is 21 pockets away from 3.

And there is many way to exploite those data…

Interesting…

Guys in every method must be some relationship . Say you think that will fall number X because that … So some real reason.
Here i not not see that reall reason ,because we can have the same gap but reall ball possition from the end can be very diferent. Only positive thing is that is colecting some data, but data is not good because all - distance between wining numbers and gap between ball rounds is not secure data. I know several players which play something similar to DS, but they play other and from mine point of wie - more logical.

On a tilted wheel i think i can have an edge using this way. On leveled wheel, i have been tracking diamond that was hit for more than 500 spins to add a data and i haven’t found anything special except a headache ;D.

Anyway that was just a suggestion, and of course it is possible that some Ds works better and are more logical.

Maybe something in relation with the deceleration rev (that would mean x lap remains) and the position of the ball at that time?

Maybe something in relation with the deceleration rev (that would mean x lap remains) and the position of the ball at that time?
Then it will be VB, not DS. DS method must be something simple and easy to track, so really that must be one point, but it must have relationship with wheel speed and ball speed. So here are not other choise how to use some time frame, count distance which make ball in that time and try to find relationship with left distance.

[quote=“bebediktus, post:15, topic:1050”]Guys in every method must be some relationship . Say you think that will fall number X because that … So some real reason.
Here i not not see that reall reason ,because we can have the same gap but reall ball possition from the end can be very diferent. Only positive thing is that is colecting some data, but data is not good because all - distance between wining numbers and gap between ball rounds is not secure data. I know several players which play something similar to DS, but they play other and from mine point of wie - more logical.[/quote] l didn’t sou one either, best thing till now is jafco ds. If one can find missing point, works!

l didn't sou one either, best thing till now is jafco ds. If one can find missing point, works!
I not know how it looks, but VB he described quite good.
So here are not other choise how to use some time frame, count distance which make ball in that time and try to find relationship with left distance.

That seems to be interesting, but i have to think about how to organize a method around this. Is there any subject about this kind of Ds in this forum? With an example? Is it something you would apply on a leveled wheel too?

l didn't sou one either, best thing till now is jafco ds. If one can find missing point, works!

I don’t know either about Jafco Ds.