E2 roulette system explained on video

Didn’t you and toxic say same?

Yes Forrester I read again the post and realise that I understood rong, sorry about that. I have to say that this is an interesting system, I applied it on some video spins, as in your demonstrations and in some spins the ball hit the predicted number, and then scattered a few pockets so the result was good. Ofcourse, I did the prediction on video spin (stopping the video at some moments so that I could count), i realise that doing the prediction in real inviorment requiers proper training. I would apreciate if you could send me to e-mail the original material from this system, so I can be able to understant a few more things that are not clear to me (like for example “linearity” ). My e-mail is [email protected]. Thank you.

There one more hint in E2 system. You must try that as many as possible ball will made the same number of crossovers in that reference period. If you use 4,2 sec and one time ball do 6 crossovers but next say 4, you can get wrong reference point. Of course all depends on wheel speed and ball deceleration , but you must understand that all works not in whole spin but only in some part .

Is that something i did not notice? :o

Its hard to understand all the principles just by reading the posts in forum bebediktus, thats why I am looking for the original material but it cant be found anywhere now, there is a link where it could be downloaded but it`s inactive now.

Is that something i did not notice? :o[/quote]
I not know :slight_smile: That can work but not in 100%. That method works for sure when relationship between ball way and rotor way is about the same.

Maybe this can help
http://rouletteplace.com/index.php?board=6.0

E2 I use to play for many hours every week.
At that time I didn’t have great understanding about all conditions.
On some wheels the system worked, on some I couldn’t get anything.

On some wheels I would use no multiplication and it worked very well. I didn’t understand, but I could see something is there.
Now I understand, it was because of tilt, and E2 without multiplication is close to VB2.
It worked as VB2 because starting position on the wheel frame was reasonably constant since I started always when zero was somewhere at top of the wheel.

When I made E2, it is so unique because I wasn’t under any influence, I did not know which effect may cause tilt, I did not read any roulette AP book or forum.
Simple principle how it works.

If we have a spin and we start at point A and in 4 sec the ball makes 6 full rotations across rotor.
If we started the system 18 pockets later, in 4 sec the ball will make 6 rotations -6 pockets.
That difference of -6 multiplied by 3 compensates for reading reference number 18 pockets later.

It means we would start at 5-10 (18 pockets difference) the ball after 4 sec will be at 14-36, add another 6 it is about number 2 , and another 6 it comes back to zero, same as if we started 18 pockets earlier.
Until now it is the only one VB kind for levelled based on levelled wheel principles.

Of course there are problems with such prediction,
Linearity- prediction needs to be done earlier in time to avoid the knee point that is happening usually 5-6 rotations before ball drop. So early prediction on levelled wheel isn’t so good.
(it is interesting here how much research I did by myself so long ago)
And of course all errors in observation are also multiplied by 3.

It would be easy to play if we predict zero and most of the times the ball really hits there, but often it is not the case. When predictions are less accurate it is also harder to spot where the advantage is.
Some time when development of FFZ I started I start losing ground in casino with E2, when they replaced balls that were dropping as a stone with new one more bouncy.

I was looking to improve E2 introduced it to the world and supplied one unit for testing at GG forum. If I remembered wheel it ended up with 1:28 hit rate on close to 500 spins.

I started to work with small group of people here at forum trying to improve it but they outvoted me, so we started developing FFZ.

Hello Forrester.I read on this forum some posts about E2 system apllied on leveled wheels, and you said that when you played this system, you had a rate of 1:28, this meaning that in average, from 28 prediction one of them was exactly the predicted number.I ask you this because I want to test the system like this: after I aplly the system and obtaind the prediction, I will bet the predicted number and 8 numbers on his left and another 8 on his right, so in total I will bet an arc formed by 17 pockets.I would like to hear your opinion about this, assuming that the system is apllied correctly,with minimum errors on counting and adding angles.I would also want to tell you what you think about the conditions from my local casino : modern wheel (leveled) and a small ball (witch I have to say has large scatter) and all the dealers spin the wheel almost same ( rotor has 4-4.2 rev/sec) and every spin has a total of maximum 8 ball revolution and of course the bets are closed after about 5 ball rev.Thank you

I wouldn’t play 17 members sector.
On many wheels even if you know 100% ball drop point playing 17 pockets may reduce your advantage ~0.

Why is that ? I thought that in this way I could cover that insane ball scatter, I might be wrong.What do you think about the wheel conditions i`ve mentioned ?

Maybe, but in usual there is no advantage area 17 pockets wide.

Also you never can have ball drop point perfectly predicted.
You may find yourself playing 10 pockets with an advantage and 7 with negative advantage.
You said (“witch I have to say has large scatter”) it will be hard and only you can find out will it work or not.

tth4,

if you are using VB properly, than by the time you time the wheel, judge the remaining ball revolutions remaining, and make your prediction and adjusted prediction based on scatter analysis, there is just absolutely no way in the world you’ll have time to place 17 bets across the board even on an empty table all to yourself.

that would be 100% impossible unless you are betting very early in the spin with at least 10 more ball revolutions to go. and in order to to that, you would have to skip VB all together and just turn into a regular gambler like most others at the roulette tables.

U can test triangual betting.

O_o

Dr. spock, I place only call betss.A number and his neighbours of ten (5 pockets on his left and five to on right).

lucky_strike, what is triangual ?
Thanks all for answears

[quote=“forester, post:8, topic:253”]

Same time as what?

As on video I did predict from from 3 sec to 8 sec with good linearity that is 5 sec time for player to start system during the spin and still to have systems linearity.

If I was using 5 sec instead of 4.2 then that time may be only 3 sec, and prediction slightly starts shifting.
If we convert 5 sec to ball rotations it may be let’s say 8 ball rotations.
The main point is to learn to get feeling for ball speed, within 3-4 rotations.
Then it really doesn’t matter much if the time is 4 or 5 sec.

Yes we lost the link, I found some files you can download it here:

http://rapidshare.com/files/287724140/myrulet_E2_system.pps.html[/quote]