Do you think there's a chance?

Hello all, great stuff is discussed here.
Special thanks to Forester!

I am currently observing different casinos and trying to find their “weak spots” in roulette, so I can use VB on them.

I have observed two types for now:

  1. Automatic roulette:
  • the spin starts from the last number it fell on.
  • approximately after 6 seconds after the ball started spinning, the rotor starts going the opposite direction.
  • I measured the total time of each spin, they are not same, one took 20 secs, another one 23secs for example.
  • there are NO diamonds on this roulette.
  • seems like there’s no restriction on using mobile phone or anything like that.
  • bets are not accepted after the ball started spinning

Questions:

a. Is there even a chance using a VB on an automatic roulette or its only for roulettes with a dealer?
b. If yes, then what else should I check?

  1. Roulette with a dealer:
    Besides all the regular stuff…
  • you can put bets very late. Sometimes when only 3 spins are left. The dealer says no more bets, but usually accepts some last one’s.
  • can use mobile phone while standing next to the roulette.

All the rest seems to be rather usual…

Questions:

a. Does it give me an advantage that I can put the best so late?
b. What else should I check?

Thanks!

1.) forget because NMB to early.

2.) sounds good , the later your bet , the better.
look for the range of the bouncing of the ball , are there dominant Diamonds.
the speed of the wheel, kneepoint ( not the cup size of the female dealer )

E.H.

[quote=“Elhombre, post:2, topic:915”]1.) forget because NMB to early.

2.) sounds good , the later your bet , the better.
look for the range of the bouncing of the ball , are there dominant Diamonds.
the speed of the wheel, kneepoint ( not the cup size of the female dealer )

E.H.[/quote]

  1. Is it same for every automatic roulette?

  2. I was practicing on Forester roulette spins:
    http://rouletteplace.com/index.php?topic=1520.0

It seems like there’s definitely a DD, almost always it falls at the diamond which is at 2:00.
I always managed to predict approximately where it will fall (when there are only 4-6 spins left), but never managed to predict exactly, because the ball jumps very randomly after it hits the DD.
What can I do in this case?

pray… or scatter analysis.

[quote=“Elhombre, post:2, topic:915”]1.) forget because NMB to early.

2.) sounds good , the later your bet , the better.
look for the range of the scatter of the ball , are there dominant Diamonds.
the speed of the wheel, kneepoint ( not the cup size of the female dealer )

E.H.[/quote]

sorry it must be scatter.

I prefer scatter analysis then =)

However, from the spins I’ve noticed that it’s almost too random to make an analysis.
If I understand well, by analysis you mean, I should see every time how many pockets it falls from the point it drops and then make an average?

Take every wheel speed and track the scatter for each wheel speed. Then look at peaks not averages. For instance a wheel speed is 4 sec. You have 12 pockets and 4 pockets in two spins. The average is 12 + 4 =16/2=8. This is wrong because your peaks are at 4 & 12. Obviously this is a simple example but the same applies taking 20 spins for that wheel speed.

How dare you make sense on a roulette forum!

Top , the best , I wished to have said. Some wheel and ball Combo has a " sweet speed" , that is beatable.

E.H.

So you want to say that in that case to predict the end result, I should predict where the ball will fall + 12 or 4 pockets from the fall?
What about the results in between the peaks? Shouldn’t do anything with them?

Suppose you were able to track 1000 spins at a specific speed. You record the strike number and then the final number. Of those 1000 spins, there will be a peak or a bell curve depicting where the scatter is the strongest. That peak is where you want to bet. The smaller your data sample is, the less prominent that peak will be. There can be cases where there are more than one peak, but I would just stick with the most common one. When you get into the scatter analysis game, it will surprise you how complex it can get. Sticking to the most common scatter is a pretty safe bet overall.

So you want to say that in that case to predict the end result, I should predict where the ball will fall + 12 or 4 pockets from the fall?
What about the results in between the peaks? Shouldn’t do anything with them?[/quote]

Why would you want to bet on distances that are not hitting nearly as much as those that are hitting frequantly?

So you want to say that in that case to predict the end result, I should predict where the ball will fall + 12 or 4 pockets from the fall?
What about the results in between the peaks? Shouldn’t do anything with them?[/quote]

Why would you want to bet on distances that are not hitting nearly as much as those that are hitting frequantly?[/quote]

OK, I see your point. Thanks

Ok, so I’ve checked the scatter. I took into account only the times where it hit the DD. This is how many pockets the ball jumped (I forgot to count - and + separately, but let’s assume there’s no - just to have an example to analyze):

17
18
15
12
12
11
2
0
6
13
2
15
2
13
7
9
6
14
11
10
13
1
15
3
0
1
4
7
3
17
15
15
12
0
14
6

I have here almost every option 2-3 times, what conclusions do I make out of it?
Again… I am using Forester clips where he does the spins. I was using the first clip where he says the wheel is LEVELED.
Maybe because of that I have such a crazy ball scatter?
I don’t understand though, how come it’s leveled and has a DD?

You seem to not understand. You have to take wheel speed eg. 2sec, 3sec 4 sec etc. and group their scatters. You are ignoring wheel speed and just taking scatter altogether for all the wheel speeds. Do this. On every spin count two seconds and see where zero ends up from the dd. For instance. zero is at dd, count 2 seconds and zero is at 3 o’clock. Note scatter and write on a piece of paper 3o’clock = say 12 pockets. Do this every spin and then group together all the positions seperately. You might have 1 O’clock, scatter of 10, 3, 9, 1, 12, 4. Now look for the peaks. Do this for every wheel speed. Some wheel speeds won’t be playable, othe will be good.

0 xx
1 x
2 xxx
3 x
4 x
5
6 xxx
7 xx
8
9 x
10 x
11 xx
12 xx
13 xxx
14 xx
15 xxxx
16
17 xx
18 x
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36

That’s your numbers sorted in positions 0-36 by amount of pockets where the ball drops.
Now you can see the ball mostly stayed within first 18 pockets, with pick points at around 14 and 4.
If you play as 18 pockets wide you center would be at position 9 , if you play only few numbers you should play around position 14.

If the ball mostly hits one diamond then the wheel is not leveled. Sometimes people level the wheel the best they can but it still hits to one side.

I don’t’ know why you assumed that I ignored wheel speed.
On that clip the speed is constant. Correct me if I’m wrong (the links are in the beginning of the thread).

I don’t’ know why you assumed that I ignored wheel speed.
On that clip the speed is constant. Correct me if I’m wrong (the links are in the beginning of the thread).[/quote]

I did not look at the video but you did not mention wheel speed either so I assumed you ignored it. Anyway, if you get it , you get it. Forester pretty much showed you the scatter is not random.

[quote=“forester, post:16, topic:915”]0 xx
1 x
2 xxx
3 x
4 x
5
6 xxx
7 xx
8
9 x
10 x
11 xx
12 xx
13 xxx
14 xx
15 xxxx
16
17 xx
18 x
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36

That’s your numbers sorted in positions 0-36 by amount of pockets where the ball drops.
Now you can see the ball mostly stayed within first 18 pockets, with pick points at around 14 and 4.
If you play as 18 pockets wide you center would be at position 9 , if you play only few numbers you should play around position 14.

If the ball mostly hits one diamond then the wheel is not leveled. Sometimes people level the wheel the best they can but it still hits to one side.[/quote]

Thanks for the detailed reply, I just wanna clarify some stuff…

“pick points” you mean “peak points”?

How did you get to these peak points? I see that the area of 14 has the highest hits indeed, but why 4?

If you play 5 numbers then if you play on distance 4+/-2 you will get 8 hits - that is bigest amount in this area.