Combating Ball Jumps

Every time when i spin, i look at the ball jumps after the ball drop zone.

Sometimes it can be 5 pockets from the last winning number, sometimes 10, sometimes 18 or 23…especially on wheels with low frets.
There is simply no consistencies, thus by averaging ball jumps does not help at all.

So even if a device can predict drop zone, the jumps will eventually kills the accuracy.

Any solution? or like what some says, you have to buy like 19 numbers to cover the scatter…???

You do not have to play 19 pockets sector
You can play half of it and win every second time, still winning.
I call it 50% random.
That’s still great to play assuming the drop point is predictable, when its 80% forget it.
80% is hard to define, then because of dynamics in game where everything may shift makes it much harder to play with advantage.

That's still great to play assuming the drop point is predictable, when its 80% forget it. 80% is hard to define

What does 80% means?
Ball jumps inconsistencies? or drop zone?

If we take a graph of ball jumps distribution and if the best pick point across 5-6 pockets shows us that we can have maximum 20% advantage, then looking it from reversed side I call it 80% random.
What you described in your first post would actually be a good wheel to play.
If the ball mostly ends up within 18 pockets, in usual it isn’t equally distributed across all 18 therefore more than 100% advantage would be possible, probably 200%

It would be as on this graph, from 500 spins we should expect 13.5 hits on a single number.

I snoop some of Kellies work. :-\

also do a search here at the forum on scatter and calculating your edge

good luck :-*

Up to now, im still quite uncertain whether ball scatter depend on the wheel itself or depend on the rotor speed and dealer’s spinning force.

If a dealer varies the rotor speed and throwing force on every game, will there still be ways to beat him.

(From my exp, Huxley has higher frets than cammegh, thus the scatter is seldom more than half wheel, anyone has such exp too?)

These are the factors that matters:

  1. Ball type.

  2. Fret type.

  3. Wheel speed.

  4. The angle of the slopes of the bowl.

On the older type Huxleys the slopes were pretty steep, that meant that when the ball left the track it came down in the pockets in an almost 90 degree angle, which means that it almost just rolled down in the pocket and stuck there. They combatted that by making the slopes/sides of the bowl more flat so that the ball left the track over a longer part of the wheel and hit the frets in a 33 - 45 degree angle which is almost certain to hit the edge of a fret and make the ball bounce further on.

If you see the wheels in the old Monte Carlo Casino, the ball will hang on to the track “forever”, like, wayy after you would expect it to drop, it will still rolls in the track. Called a “hanger”. The ball comes down nicely because it almost comes to a stand still before it drops. So the scatter is actually great, the problem on those wheels is that you can`t really tell when and where the ball is going to drop. You can say they moved the scatter problem to the track instead, to lure people into thinking they are easyli beaten.

If you analyse different kind of balls, you will pretty soon find that some of them is quite diffycult compared to others, in fact they change the entire set up for our game. Thats our main challenge, the balls. Because they are easyli shifted, where the wheel type is usually staying.

The wheel speed is on some wheel types creating huge differences in the scatter. The Cammegh connosiour has one particular wheel speed where it almost holds the ball to the pocket it hits first. 0.5 sec. faster or slower wheel speed and the ball goes 12 - 18 pockets down the road.

Isn’t the legnth and shape of diamonds a big part of ball jumps?

I believe dealers must have an effect on scatter too. I know that eventually all spins, the ball reaches the same speed before dropping, so sence tells us the dealer does not have an effect.

Yet. You get dealers that flick the ball, others that pushes the ball half way around the track before letting go. You get fingerspin dealers etc.

When you hear a clatter on the track when spun, do you play?

Spin on the ball will make it’s scatter eratic.

Now interesting enough if someone pushes the ball around the track. The ball deceleration will be consistant BUT if a dealer backspins a ball the deceleration will not be consistant. I might be totally wrong and I except that. That is how i see it though.

i agree with you spinning the ball will have a huge effect on the outcome