Cammegh Clasic ball jumps scatter


#1

201 spin /20mm ball, rotor speed ~4 sec/rotation

Please note that this wheel has different pocket dividers (deeper) compared to Cammegh Connoisseur.


#2

thx for the info,not enough on the net IMO

Is that teflone type ball???


#3

I do nto knwo, its 20m and it is white :smiley:


#4

Hi , I have a problem to understand this ball jumps scatter picture.

Could someone be so nice and explain it

a bit detailed ?

Thanks


#5

X-axis - number of pockets (form the fall-out point to where the ball stopped);
Y-axis - how many times did the ball hit this number of pockets during those 201 spins.


#6

Hi Shotman you are faster than a train, Transrapid.

Many thanks and a good day. I drink a beer for u.

regards E.H.


#7

Shotman, now I know my problem, is it true that the ball bounced back so often,
that’s what I didn’t understand.

regards E.H.


#8

Sorry about a next posting,

what I wonder that the main distance of bouncing is only 5 pockets,
that seems to short for my experiances at the casino where I play.
with the same wheel, small Ivorene ball, 18 mm.

E.H.


#9

[quote=“Elhombre, post:7, topic:485”]Shotman, now I know my problem, is it true that the ball bounced back so often,
that’s what I didn’t understand.[/quote]

If the value on X-axis is less than zero - it doesn’t necessarily mean that it bounced back. I.e. -5 value can mean the ball traveled 5 pockets back or 32 pockets forth. That’s it.

I don’t know, I just explained the graph :). May be if you observe more spins on your wheel (300-500) you will notice another maximum, i.e. in 10 or 22 pockets.


#10

BTW thanks for beer ;D ;D ;D


#11

Cammegh Clasic,
some more data looking clock and anti-clock ball directions.

It is interesting, CW blue line indicates 25 pockets.
ACW red line makes very narrow 2 pick point.

When scatter is combined and looked as one then all area from 16 - 37 pockets is really with advantage if wide section is played.


#12

watching on the wheel just now I observed that the BALL SCATTER DEPENDS FROM THE BALL SPEED also!!!

what about friends and how is to predict it if this?? I mean for example will be usefully to be an option to save
specific scatter for specific ball speed - I mean when the ball touches the diamond on it’s top or on its down side
there is different scatter!! or this is aviable with and the meaning of SAVE-2 option??


#13
BALL SCATTER DEPENDS FROM THE BALL SPEED also!!!
Yes it depends, but problem is here that if say we take hit to 3DD and speed 1200-1250 which leads to this DD - we can split that range in to two 1200-1225 and 1225-1250 of course slower part will have different scattering, but that is only 25ms or maybe even 20 or 15 ms rage which we must to detect, so how to detect it if we make till 40 ms mistakes in clicking ? And from other side faster ball only hits to uper side what naturally give different scattering - but also not always. You can try to do experiment and colect few hundreeds timings and mark hits to upper side of diamond and to low side - then sort them and look what range have uper side what range have lower side and look which efect all that do to scatering - i think that will be interesting for all. Do more research job himself - not wait that somebody other that will do for you :)

#14

One test forester never did, but wrote about, is what happens when ball hit upper part, middle part, low part of deflector and how it effect ball jumps/scatter.
What effect does the smack into the deflector have (up, middle, low) , force/speed and ball type , and what angel does the ball strike rotor/number ring and how does does factors effect the scattering.

This also have to do with decay of ball … rapid/slow …

That is one test you could do with the cammegh wheel …

Cheers


#15

Yes Pat. I watched a Cammegh scalloped wheel at Caledon. They have three pretty knew ones there. The one wheel seemed to have a nice dd and had more smack on in the middle of the deflector hits. causing the ball to loose all momentum and drop on the rotor. Still had +/- 9 pocket scatter when this happened. The other wheel I noticed it didn’t matter too much whether top or bottom of the deflector it still ran like only those scallop wheels can. I actually notice that most of the scatter were 30 - +/-45 scatter so effectively
-7 to 9 pockets.

For reasons not clear to myself I decided to play the larger scatter wheel ??? which at the end didn’t work out bad because I did have a few wins and ended in the profit but never felt like I was in control. The first wheel mentioned though I didn’t play and thinking back now I most probably should of. :smiley:


#16

hi forester

how do you define scatter?
when scatter starts?
when the ball hits diamond read which number under the ball and count how many pockets traveled to final winning number?or observe the ball when it entered in the wheel and the first number it striked and then count how many pockets traveled to winning number?

thanks and regards


#17

You can watch cammegh classic scatter in the videos produced by the youtuber … Roulette Database

https://www.youtube.com/channel/UCHOotp_C0EXjiF9p1_F8WCg

The videos are fascinating… I would love to be able to get some ball timings done here…


#18

[quote=“psikoanalist, post:16, topic:485”]hi forester

how do you define scatter?
when scatter starts?
when the ball hits diamond read which number under the ball and count how many pockets traveled to final winning number?or observe the ball when it entered in the wheel and the first number it striked and then count how many pockets traveled to winning number?

thanks and regards[/quote]

Didn’t see the post. It depends how you predict. If your prediction is up to the DD obviously you will collect jumps from number under DD until the ball stops. We mostly do from rotor drop point.