Basic VB Stratagy - How Do I Progress?

Hi There

i have been interested in advantage play for a while now and have been looking into basic VB recently, i want to my local casino and played the following system after consulting a few forums:

1: divide the wheel into 4 sectors
2: Note the sector the dealer spins from and the point on the wheel that the dealer spins from
3: Note which sector the wheel is in on the 6th revolution of the ball when it passed ^^ that point
4: Note the outcome of the spin

i did this for around an hour whilst looking for basic patterns, the strongest pattern seemed to be this

Starting sector: 2
6th Rev Sector: 2
Outcome Sector: 4

and i waited for the first 2 conditions (staring sector and 6th rev sector) to replicate during a spin and then betted on the 4th sector and i won around 5 times in a row and left the casino substantially up.

I want to know if this is a valid strategy and worth keeping on playing, and also i would like to know how to progress to some more complex VB strategies to achieve a greater accuracy and reliability and the costs (if any) that would be involved in doing so.

Thanks for your time

arkwind

Ive been thinking about this since you posted and my head hurts lol. Im sure someone with more experience can answer you (and me lol) more accurately.

Going from what i have learnt so far, no, this should not work, as it doesnt depend on what spin from the start you go from but the spin from the end, which is why you need to know the speed of the ball and deceleration points. Unless there is dealer signature, if there is, your laughing!

Daz

Hi daz cheers for the response

i was wondering if this was just chance that i was winning in the sectors that i bet on because i was happy with being about £30 up from a £5 BR.

So what steps do you suggest i take for a more accurate VB strategy, i am quite new to this so if you could bullet point it that would be awesome.

Thanks for your time and speedy response

Simply read all this forum. There are very much good information about what you want to know. Your metod can work , but possibly - not. It is dealer signature - very very first step to VB. There are many better and more exactly metods. But first - read forum.

Welcome on board arkwind.
Please fasten your seatbelt. :smiley:

starting sector: 2
6th Rev Sector: 2
Outcome Sector: 4

It also means
starting sector: 1
6th Rev Sector: 1
Outcome Sector: 3

Other words stat and check after 6 rotations if it is same , it creates opposite result.

If from start until the ball makes 6 rotations is in same sector then most likely for that time rotor made 1 or 2 rotations.
Why instead of dividing wheel in 4 parts you just do not look number at start and after 6 rotations, because stating 32 and ending 17 may be in same sector but 25 and 34 may not be even they are more close to each other.

Also you do not have to start always when dealer spins you can apply same process at any time.

So let’s say one spin you start at zero, after 6 rotations you have zero again and the ball stops on 5 (opposite)

Next spin
let’s say you start at zero, after 6 rotations you have 21.
It means that you started 1 or 2 rotations later (ball is slower). So 6 rotations is made in longer time therefore, rotor which moves in opposite direction passed zero and made additional 5 pockets to number 21.

So your real reference number is not zero, and it is not 21, most likely it will be around 28.
If using right amount of rotations in usual 5-6 depends of wheel, you can just geometrically project created angle to the other side from your starting point. That would bring you close to reference number.

But the problem could be that change in between starting number and ending number may be created by different rotor speed.

So for example you start same as in first example, ball is with same speed, but the rotor is faster. So you get 0 and 21. Now that 21 is created because of faster rotor and transferring angle would make it worst because created change (by rotor) needs to be adjusted in different direction.

When we put it all together if we play that way we do not know if the change is done by ball or by rotor so the best is just to look if numbers are close, if yes then play, then observe rotor speed. If rotor is faster add more pockets in ball direction.

And of course never ever apply it if the wheel doesn’t have strong dominant drop zone.

By my opinion there is no need for waiting 6 rotations and reading number.
Even if it is same as I explained earlier it could be overlapping different rotor or ball speeds. If it has difference it is useless, since you still do not know how the difference is created and what to do with it. If it is created by slightly slower ball or by slightly faster rotor, or both.
Focusing on something that is not productive is not really great idea.

You would achieve same or even better if you focus hardly on rotor to define how much faster /slower it goes so you can make better adjustments, and just use first number as an reference. Or if you feel that spin is a bit faster compared to previous spins, just wait few rotations until becomes similar.

I do not say this is great way of play I just believe it is better then what you did.

Often to someone inexperienced rotor may look as same speed.
But if you time it and find it 1 pocket per sec faster, if your spin is 15 sec long it creates 15 pockets difference until the ball drops.

Thats great Forester, cheers for the tips, so can i just clarify this with you?

so to make this strategy more accurate i would need to be able to judge slight changes in wheel speed and ball speed and make my predictions based on the changes in speed from the past spins. So the information im looking for from each spin would be

Wheel Speed As accurate as possible - to compare the wheel speed from previous spins to create ofset.
Ball Offset from a given point after so many revolutions - to compare how fast the ball is going

Then based on ball speed i adjust the offset from the previous result more for slightly faster and reduce the amount of pockets for slightly slower ball.

Then i reduce the offset from the previous result if the wheel is slower and increase the offset from previous result if the wheel is faster.

And then the prediction with both the offsets applied would create my prediction.

Just a few questions on this too.

At what point should i be clocking the ball speed. Do i wait for the ball to reach 1 second per revolution and record the number under the ball then wait for the ball to do 4 revolutions and compare that number?

Sorry for the amount of questions, this is the furthest i have got whilst researching VB and i want to make sure i have got this right before it start to practice frequently.

Thanks again for your time

Yes something as that. It looks complicated isn’t it?

Let’s say rotor is always constant.
Start zero and zero result zero
Start zero and 34
You have option not to play, or to understand that you started a bit later.
Time that ball makes your x amount of rotations is longer, so rotor is not in same number position but it made 9 pockets extra 0 to 34.

It means that your starting number wasn’t at same time as 0,0,0 spin but later.
If you were applying your method in same rotation as 0,0,0 before then ball drops,
Obviously that is one or 2 rotations earlier. So the real number can be only in front of zero , like 28 or 22.

It is good idea to use x amount of rotations so that projecting 34 symmetrically to the other side of vertical line from your starting number (zero) gives you close result as if you were predicting 1 or 2 rotations earlier.

For example ,
Next spin you may start at 12 , then after x rotations you get 9.
This time you started when the ball is faster so the rotor still did not make full rotation.
It is shorter by 6 pockets.
If you project it to the other side of 12 , it will be number 15.

Which is logical, since if you were predicting a bit later, rotor would move more and instead of number 12 your starting point would be around #15.

So you are really making adjustment if your starting point is one or 2 rotations earlier or later. It leads you to VB2.

When you should start it depends on the wheel you play, but starting so late doesn’t sound right.

It would be easy and very affective way if rotor doesn’t change. :wink:

arkwind
someone is constantly hacking vlsroulette.com forum.
It looks as same happened to GG.
I was checking today and there is some discussion about the way you play.
Maybe it can help you more.

Here is the link:
http://vlsroulette.com/roulette-physics/learning-basics-part-1/

Cheers Forester,

I took a look at that site and thats the one i took my first stratagy from, i have been thinking about your fixed rotor stratagy and understand it and have practised it a bit using a fixed speed wheel i soldered together, my problem comes in the form that the casino i play at (mentioning no names) rotor is different each spin because the croupier spins the wheel clockwise to top up the speed before spining the ball and the above startagy doesnt account for differences in wheel speed because to predict accurately you would need to know how many revolutions the ball would make (am i correct ?if im wrong tell me) so what exactly is VB2 ? How much (IF ANY) and how would i get involved in learning it.

Sorry to keep bothering you, its just a complex topic for someone just starting out.

arkwind.

My opinion is that 1st of all u must learn traditional VB and then learn what VB2 is.

because only then u will understand the advantages and disadvantages of it.

Hmmm, is that why sometimes you understand easier and sometimes just “I love you”.

yes the times that i understand easyer is when i am back from training…

and when i say to u “I love u” is when the boost is off and i can t understand a thing of what u say and i just throw a “I love u” in order to avoid ur attacking attitude

hahahahhahahaha

to predict accurately you would need to know how many revolutions the ball would make (am i correct ?if im wrong tell me) so what exactly is VB2 ? How much (IF ANY) and how would i get involved in learning it.
Yes, since what you described is kind of dealer signature where dealer spins reasonably constant amount of rotations. In addition after 6 ball rotations you use control point which really doesn't have much meaning.

Yes, all visual ballistics does define particular ball revolution taking reference number in that revolution, then from there all you need to do is to know how much rotor will move until the ball makes remaining revolutions. It is based on principle that the ball will have dominant drop point because it is reality if the wheel has tilt or some king of damage on ball track.

VB2 is the only one different method. When applied it produces reference number which is constant regardless if prediction is done in 5,6,7,8…etc ball revolution before then the ball drops.

Some friends tease me, saying what, you couldn’t estimate right ball revolution so that is why you designed VB2.
It is the truth, but only partly.

With my understanding even if right ball revolution is defined ball traveling time until the ball drops may be different. It is because dominant diamond groups various ball speeds so for example ball of 1000ms and ball of 1100ms per rotation both can make 6 revolutions to the end, but 1100ms/r ball will take longer to do it. If it takes longer it means and rotor will be rotating for longer time. So actually slightly slower ball will cross more pockets until it drops. It means, it is not really important how many rotations is to the end but what is the remaining time that ball will travel.
When I play I also estimate to take reference number in same ball rotation, VB2 only corrects me if I made a mistake. For example if I target to take reference number 10 sec. before then ball drops, if it happens that by mistake I did it 13 sec before then ball drops VB2 corrects me and gives me same reference number as if I was taking it 10 sec before ball drop. If rotor is 9 pockets per sec. without VB2 I would be wrong 3x9=27 pockets, with VB2 it would be less then 9 pockets error, which is reasonable.

VB2 is not for sale, it is free, (http://www.myrulet.com/index.php/myrulet-visual-prediction.html). I only made a subscription forum section where I do not mind answering questions how I use it and why it works as it works, subscription costs $40.

Common Viper, I am always nice to you as long as your girlfriend walks behind you when you have camera on.

You put me in trouble with your loving words.
Crogirl asked me, since when I like to chat with muscular man. :-\

Hey Forester

I dont care what ‘floats your boat’ just so long as FF works…not sure Viper will feel the same tho ;D ;D ;D ;D

Same here Forester…

My girl is asking me these days…“who is this man that stole ur love from me?”

;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Man, you should immediately stop playing with FF and play with her.

Come to msn, I would like to know what that wheel was, last night.

I think you should definitely not mix FFA/V/Z with any form of love making. It isnt good for relationships. I think this is correct…

Daz

Better :wink:

I dont know, but if the first one was bad, i just reversed it all! It HAS to be good then right!? Left?!

Daz

Hi there,

You’ve provided a lot of details here. That’s some observation! Thanks for letting us know about it.