Advanced VB techniques

Does there exist a method to determine whether or not the ball will hit the DD using VB? is there any method at all to time the ball, any advanced VB techniques? or is this just eye training and recognition. i have read and been told that certain players used advanced techniques to identify whether or not the ball will hit their DD. Of course we can jsut choose to play certain rotor speeds, or use vis a vis split bets in order to compensate for missed DD hits, but is there a method otherwise to determine ball speed?

I see you have questions - i am sure some one will help you out ( in Jefco topic they discuss tilt ).
By the way how its going with VB2 - great i hope.

Cheers

Hi ls, VB2 has been proving quite succesful, although sitting out on some rotor speeds sometimes proves quite annoying, its definitely a good system. Ive attempted to use head counts to time the ball speed, but i cant seem to pick up the slight difference in ball speed that results in the ball missing the DD. Ill figure something out, im going to buy Laurence Scott’s material and have a look over it to see if it weilds anything, even though many say that he withholds a lot of informaiton. I guess the software might help as well, though im not sure if the software will be of any use with VB2

I have heard of ways to predict the deflectors, but I think it is a skill that develops after quite a bit of experience. The actual ways of predicting it seemed too much of a headache for me to bother with. If I need to predict the actual deflector smack for that spin in order to have an edge, then I need to find a more tilted wheel.

Well regarding Laurance i can say the following based upon my opinion.
It is expensive and i would for sure say that the book volume 2 is worth every penny and it comes with RA.
Regarding volume 1 so is it very good to get some insight.

Cheers

Yes there is one way to predict wheather the ball will hit the DD or an other D , but in real conditions its very hard to apply it.

Let s say that the ball revolution that we are making the predictions is the 5th… so we must measure the time of that rev. (from 12 ocklock till making a full revolution and the ball go back to 12 ocklock) let s say that the average time for the full rev is 0.8 secs.
Now that we know the 0.8 secs time ,we put this time in a metronome or something that is giving an indication of 0.8 secs…
So in the next spins when its time (Always by eyes observation) that the 5th rev is coming , as soon as the ball is at 12 oclock we are pressing the metronomes button for the time to start… now IF at the end of the 0,8 secs (indication) the ball is again at the 12 ocklok(after 1 full rev) then its more luckily that the ball is gonna make 5 revs(so we are also taling an approval of being at the correct rev) and that the ball is gonna hit our DD…
BUT if after the 0.8 secs , the ball will NOT be again at the 12 ocklock after a full rev , but lets say it will be at 1 ocklock or at 11 oclock (or somewhere there close) then its more luckily that the ball is NOT gonna hit the DD but its gonna pass it (if ball was at 1 ocklock at the time of the indication-so that means that ball is stronger-faster) or its gonna stay 1 or 2 diamonds shorter (if ball is at 11 ocklock at the time of the indication because ball is weaker-slower) .
Now if the ball at the 0.8 will be at 10 or 2 ocklock then it sure means that we are NOT even at the correct (5th) rev , so we are not betting in this spin . Or if the indication shows that ball is stll fast (lets say ball were at 2 ocklock ) then we are betting in the next rev ,because it means that now its the correct rev.

This way is tested a lot and its working , but in real conditions ,real casino enviroment it will be a mess.

Thanks viper, So i guess i was on the right track… but that sounds almost impossible to do unless you are predicting in the last few revolutions. I use VB2, and with VB2 it would be practically impossible to do this because we are predicting so early… looks like ill just have to pick a certain rotor speed and play only that rotor speed so that predictions line up with different dd’s…

With VB2 we can t do what I described above.
Because VB2 is designed to line up with the prediction (linearity) even if we are not in the certain REV… So even when u see with the VB2 that the ball made some extra hours on the wheel or less hours(at the end of the indication time) , its not a bad indication…its a GOOD one because u know that the ball is folowing the linearity(when u are in an other rev)… so don t be confused with those 2 deferent things…
The way that I described above it can work ONLY with traditional VB that we need to always be at the same rev.

looks like ill just have to pick a certain rotor speed and play only that rotor speed so that predictions line up with different dd’s…

Yes sometimes this helps…but not in all times …it s matter of the wheel paramiters to allow you do that.its NOT up to you.

But with Jafco 2 pin game in the traditional VB its matter of skills.
(when rotos is 3-5 secs/rev)

Viper i was under the impression that the 2 pin game was an effect, not so much a skill on behalf of the player? similar with VB2, if we just choose to play certain rotor speeds, we can get more succesive hits from other DD’s. What im interested to know is if it is possible to, using VB2, identify if the ball will NOT hit our primary DD’s.

The 2 pin game is indeed an effect under the correct rotor speeds…BUT this effect can be trapped to our advantage IF you have the knowledje and the skills.

What im interested to know is if it is possible to, using VB2, identify if the ball will NOT hit our primary DD’s.

I have already answered this question above … and the answer is NO.

No VB can identify will the ball hit one or the other diamond; also there is no need for that since hit on any of 2 diamonds gives the same result as long as the ball speed is within specific range.

To identify to which diamond ball will hit can help you if you look not at one ball rev but at few. Lets say ball rev are such 0.6-0.7-0.8-0.9-1,0-1.1. Now if you measure omly one separate ball rev then distance in time between ball rev is 0,1 sec.

That is very short time and you can make many mistakes. But if you measure say four ball rev and 0,9 ball rev for you is like 0.6+0.7+0.8+0.9 then if you will miss it tottaly by full rev you will have something like 0.7+0.8+0.9+1.0.

Easy to see that here we are in next ball rev but time diference for as is not 0.1 but 0.4 sec. 0.4 is much longer time and we sometimes can notice diferences something about 0.2sec and that can gives us signal about to which diamond ball will hit. But even doing longer time in most cases not helps.

Because ball in speed 1.0 next time can do the same distance next time like ball in speed 1.1 or in other words the same amount of lasts revolutions can have very diferent time even sometimes that diferences can be about 2 seconds for say last 7 ball rev. So starting ball speed is the same but time till dropp can be very diferent.

[quote=“bebediktus, post:12, topic:711”]To identify to which diamond ball will hit can help you if you look not at one ball rev but at few. Lets say ball rev are such 0.6-0.7-0.8-0.9-1,0-1.1. Now if you measure omly one separate ball rev then distance in time between ball rev is 0,1 sec.

That is very short time and you can make many mistakes. But if you measure say four ball rev and 0,9 ball rev for you is like 0.6+0.7+0.8+0.9 then if you will miss it tottaly by full rev you will have something like 0.7+0.8+0.9+1.0.

Easy to see that here we are in next ball rev but time diference for as is not 0.1 but 0.4 sec. 0.4 is much longer time and we sometimes can notice diferences something about 0.2sec and that can gives us signal about to which diamond ball will hit. But even doing longer time in most cases not helps.

Because ball in speed 1.0 next time can do the same distance next time like ball in speed 1.1 or in other words the same amount of lasts revolutions can have very diferent time even sometimes that diferences can be about 2 seconds for say last 7 ball rev. So starting ball speed is the same but time till dropp can be very diferent.[/quote]

That is one very nice reply with insight - my self only know two ways how to measuring the ball usning four turnarounds - but i do not master the skill to out-guess witch deflector will hit - but at Laurance volume 1 he mention the same thing as B does using hes different discription on how the pattern develops and key toward witch strenght the ball has and give direction toward witch deflector will hit - so sure it can be done - but i belive not many hold that skill.

Hey LS,

Saw your post on another forum referring to that guy whose stuff looks like Jafco’s site. I see in that site he mentions he has an easy method in determining where the ball wll exit. Did you invest in his methods? I might do the same.

[quote=“Toxic, post:14, topic:711”]Hey LS,

Saw your post on another forum referring to that guy whose stuff looks like Jafco’s site. I see in that site he mentions he has an easy method in determining where the ball wll exit. Did you invest in his methods? I might do the same.[/quote]

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