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[td]Another question, Last week when i visited a casino, i noticed that on the roulette wheels there was a tiny camera like device strapped onto it, each time the ball passed the camera, a tiny dot would flash, and each time the number zero would pass the camera, it was also flash. My question is, why on earth would the casino be wanting to measure the ball speed and rotor time? are they also attempting to track their own wheels for bias or fault?[/td]
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Yes they do, and if you look monitor pit boss uses sometimes you can see chart and which numbers getting more hits.
Reading the above posts, i am interested in knowing how advantage players track the wheel speeds, then make a decision as to how that wheel speed will effect their outcome.
I know that Kelly would track at least 300 spins before than playing one wheel. It refers to new unknown wheel. I do not, i need to know ball jumps scatter then play. I always play smaller bets then increasing it. For that time i also observe a lot. Ball drops and ball jumps.
I mean, each wheel speed produces a different scatter, sure with FF we just automaitcally measure wheel speeds, however if the scatter is going to be different, what is the point? especially with FF, seeing as we do not know what wheel speeds produce what scatter. Is wheel speed and scatter just adjusted by observation alone? or do advantage players just dont play a particular spin if the wheel speed is too fast, or varying too much from the original?
I do not agree that each wheel speed produces different ball scatter however the truth is that some ball speeds may produce different ball jumps. To be able to know how the ball jumps will look based on all rotor speeds we would need to analyse hundreds of spins for each rotor speed individually or grouped in groups, for example 2,3,4,5,6 sec. rotor.
Five groups for about 300 spins each, requires 1500 spins. Important here to understand is that we can’t get such data form a single scattergram, even if we have computer that will build 5 independent ones for 1500 spins it can’t be done if prediction is included since it relates only to ball jumps. Bottom line is; it has to be taken manually. Perhaps computer can tell us rotor speed but we manually would add such data of about 1500 spins have to take point where the ball dropped and where it ended since deviation of prediction can’t be included.
If after so much time we get such data we can use it but i do not see any use in adding it to the computer. To not play blind the players only control is observing ball drop point in relation to prediction he gets form his method of predicting. Regardless if it is VB or RC. The player can’t depend on a scattergram consisting of predictions and final ball stops since such chart will need about 100 spins until we start noticing difference.
If we manipulate prediction based on rotor speeds the player will lose main feedback about quality of his predictions.
If ball jumps based on rotor speed is so drastic then we have to place limit somewhere in program where form some speeds the computer will predict one values on the other side different values.
On the end if the player plays and system predicts zero the ball may drop at zero and next time when the system predicts zero the bal may drop at 5.
He will not have an idea is he doing things right. He can depend only on prediction-final results which takes 100 or more spins to be able to know if he is doing right or not. The player wouldn’t be able to respond to any changes on the wheel , since he wouldn’t have the feedback
prediction-"ball_drop_point".
His prediction will not be related to ball drop point but it will be effected by additional factor “rotor speed”.
So the system has to predict on the way so the player can see if he is getting things right. Once he has that he can do anything he wants. Nothing is stopping him to get data for slow rotor speeds and fast rotor speeds and place bets accordingly.
There is a post about all it please read http://rouletteplace.com/index.php?topic=878.msg7965#msg7965
“This is why the biggest weapon that an APer must have is PATIENCE”
Truth, that includes playing when things are in favour of him.
It would be much easier if we have a straight cut with conditions.
We all know it but often we do not get so clear cut and we play in gray area.
More experience the player has he can make better judgements what to do in particular situations.
First thing is always how to and how many times the ball will drop where he predicted so he knows he has an advantage, rest is a matter of statistics.