[quote=“Forester, post:7, topic:538”]On next signal we see the ball above number 10, for us it looks as the ball only made 14 pockets.
Of course the ball is slowing down therefore until we get signal again it will not make 37 +14 pockets but let’s say 37+6 (8 pockets less). If we add from point “B” 37+6 pockets we will come to point “C” above number 20 and it is 6 pockets distanced form point “B”. When we get next signal the ball is at point “D”, the ball made (37+6)-7=36 pockets and it is above number 1. This time the ball is the closest to our previous point. Only one pocket difference therefore this is our triggering point.
In this example you can notice that the ball is slowing down 6-8 pockets in our reference time of 1.2 sec. This is something most realistic to happen on a real wheel in casino. I would like you to notice that with this paroach we do not get a perfect crossing pattern match. As in this example in last strobed rotation we were one pocket shorter from point “C”. We could have plus or minus 4 pocket difference. When we find the closest match to our reference time where in that time the ball makes closest to one full rotation we know that ball time is close to our reference time, therefore we assume remaining time that ball will travel is constant.
From the moment when we found that ball rotation matches 1.2s time we wait until ball comes to our dominant diamond DD and read reference number form there. We assume that after that point the ball will make same amount of rotations until it drops therefore if look from the end of spin our reference number should be taken in same rotation. It will not happen all the time, the reason is + or - 4 pockets difference in our sample, we can avoid some spin or we can live with that and still play, but there is additional problem.
Firstly let me explain something! Here I am trying to explain reality of visual perdition when trying to target particular ball rotation. Same as with all posts in this thread, I do not have intention to discredit anyone who sells any of this or similar methods. It is only constructive criticism and personal analyses of problems we as advantage players are facing. Perhaps through all this thread I may have intention to explain why myrulet.com visual prediction 2 (VB2) is as it is, but we will come to that point later.
Back to additional problem with finding pattern using timer of 1.2 sec.
On the same picture notice the position of dominant diamond (DD).
In our example we found the closest pattern at number 20 -1, notice the position in relation to DD.
After we found the pattern, the ball needs to travel to our DD where we read reference number. It takes time, in this example it is probably about 0.5s. Therefore even if we found perfect pattern, real ball speed at DD will not be any more 1.2s but slower by how much the ball slows down until it makes about one third of rotation (on the picture it is from number 1 to number 0). If we analyse it more we can see that we could find same pattern at any position and not only 1/3 distanced form DD as in this example. We could find it after ball just passed DD; we could find it right in front of DD.
It means sometimes we have to wait almost for a full ball rotation until the ball riches our DD. Surely then at DD where we take our reference number, the ball will not be 1200ms but closer to 1400ms per rotation . Alternatively if we find pattern just after the DD, we may take reference number instantly estimating which number was at DD when the ball was passing it.
Basically if we find pattern in first half of the wheel form DD point, we can go back to DD if we find it in second half we wait until the ball finishes rotation as previously explained. This way we target ball speeds somewhere 1100ms -1300 ms, if we waiting for ball to come to DD from any position when we find pattern then we targeting ball speeds about 1200-1400ms. It really doesn’t make much difference if we do not know at which speed is a braking point when the ball will make one less revolution. Another option is as soon as we find pattern when the ball is 1.2 sec. regardless where we find it we instantly transfer eye sight to DD and read the reference number. It would us about same results.
Does it sound complicated? It isn’t complicated I would say more inaccurate and to improve accuracy it may be complicated. If we take in consideration that finding cross pattern perfect match is not perfect every time also that when the pattern is found ball position may be at different place we can assume differences in prediction can be significant. We can see problem of using continuous pulsing timer (thumper) to find cross pattern.
Instead of observing ball in reference to roulettes frame we can look to match pattern with moving numbers on rotor of the wheel as Laurance’s CS) , but differences in rotor speed will give us only more errors and make finding patterns less accurate.[/quote]
What I use to do was to actually look straight at my DD and count (headcount) as the ball crosses, 1001, if the ball is pass the DD I wait for it to cross again and count 1001 again. If the ball is at my DD or in close proxinity I look at number under DD. It works pretty well. Only problem is if a second is too late and I need to use say 1,2 or 1,3 seconds. Then Headcount isn’t that easy. Off course wheel speed gets used as well.
Cheers
Toxic
If unclear, when the ball crosses DD I start counting one…thousand …and one. If the ball is back at the DD after that I have my one sec. rotation. If not I count again.